Subject: CVS commit: pkgsrc/graphics/cal3d
From: Makoto Fujiwara
Date: 2021-01-30 09:57:02
Message id:

Log Message:
(graphics/cal3d) Updated 0.9.1 to 0.11.0, build fix

| Version 0.11.0 ( 29 june 2006)

  - Make the list of the root bones a vector. So the root bones can be acceded
    in C wrapper.
  - Add some missing function to access to private variables.
  - Add cal3d_converter to the default distribution with manual page and file format
    description (tools subdirectory is therefore removed)
  - The destructor of CalModel is now virtual.
  - Made CalModel noncopyable to prevent shallow pointer copying bugs.
  - Use a RefCounted base class and RefPtr smart pointers to hold RefCounted objects.
  - Make CalModel destructor nonvirtual
  - Improve bounding boxes calculation performance.
  - Update the C wrapper.
  - Add some function to rotate around axis during the loading.
  - When a cycle animation is played, ensure that the last post equals the first \ 
  - Extended callback mechanism to pass user data directly instead of making
    the callback query for it.  This means the callback executable does not have
    to link with cal3d.lib and makes many things simpler in CS context.
    Also worked around a bug (feature?) in the mixer which thinks that
    m_AnimDuration is always 0 for AnimActions.  Now the callback uses the
    internal time counter of the animation, which is probably more consistent
  - VC6 and automake fixes. Removed old variables from src/cal3d/
  - 64bit compatibility fixes.
  - Patch for reading correctly raw texture on a Big endian cpu (for Mac).
  - Fixed bug in updating current anim time when time factor is set to negative.
  - Correction in max exporters.
  - Update the glew (The OpenGL Extension Wrangler Library).
  - Made the refcounted classes derive from RefCounted, and manage
    their lifetimes with RefPtr smart pointers.
  - Put TinyXML into the cal3d namespace so it doesn't conflict with other
    libraries linking with their own TinyXML.
  - Fixed bug in updating current anim time when time factor is set to negative,
    which resuilted in anim times like -32 instead of between 0 and 2 seconds,
    for example.  This threw the bone extrapolations way off and made the model
    look like garbage until the anim time got back in the right zone. (Keith Fulton)
  - GNU/Linux compilation / packaging fixes (-DCAL_16BIT_INDICES is included if
    relevant in the .pc)
  - Upgraded the guide

| Version 0.10.0 ( 12 january 2005)

  - CalModel::setAbstractMixer and CalAbstractMixer to enable third
    party mixers.
  - Symbolic names for coreMaterial, coreMesh, coreAnimations loaded
    by coremodel.{h,cpp}
  - Add functions to control force of the spring system
  - CalHardwareModel : a object to store and to compute information
    needed to do hardware vertex skinning.
  - Add a time factor to allow reverse time of sync animation.
  - Most of the math functions are now inline.
  - Add an option to stop a action animation at the end.
  - Add functions to rescale a core model,
    but this can be done only before creating the CalModel.
  - Fix in the XML loader
  - Add a function to compute the global bounding box of the model.
  - Rename calculateBoundingBox to calculateBoundingBoxes.
  - Add reference counting. Core* objects can be
    now shared between several coremodel correctly.
  - Modify the XML file format to be XML valid
  - Added animation callbacks.
  - Added Maya exporter.
  - create/destroy functions removed.
  - Add a "stride" argument to getVertices(), getNormals() ...