Subject: CVS commit: pkgsrc/graphics/box2d
From: Ryo ONODERA
Date: 2021-02-06 07:41:33
Message id: 20210206064133.58AA5FA95@cvs.NetBSD.org

Log Message:
graphics/box2d: import box2d-2.4.1

Box2D is a 2D physics engine for games.

Features:
Collision
    Continuous collision detection
    Contact callbacks: begin, end, pre-solve, post-solve
    Convex polygons and circles
    Multiple shapes per body
    One-shot contact manifolds
    Dynamic tree broadphase
    Efficient pair management
    Fast broadphase AABB queries
    Collision groups and categories

Physics
    Continuous physics with time of impact solver
    Persistent body-joint-contact graph
    Island solution and sleep management
    Contact, friction, and restitution
    Stable stacking with a linear-time solver
    Revolute, prismatic, distance, pulley, gear, mouse joint,
      and other joint types
    Joint limits, motors, and friction
    Momentum decoupled position correction
    Fairly accurate reaction forces/impulses

System
    Small block and stack allocators
    Centralized tuning parameters
    Highly portable C++ with no use of STL containers

Files:
RevisionActionfile
1.1addpkgsrc/graphics/box2d/DESCR
1.1addpkgsrc/graphics/box2d/Makefile
1.1addpkgsrc/graphics/box2d/PLIST
1.1addpkgsrc/graphics/box2d/buildlink3.mk
1.1addpkgsrc/graphics/box2d/distinfo