Subject: CVS commit: pkgsrc/emulators/sameboy
From: Nia Alarie
Date: 2021-03-19 13:18:56
Message id: 20210319121856.35AD4FA95@cvs.NetBSD.org

Log Message:
sameboy: Update to 0.14.2

Version 0.14.2

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * FreeDesktop installations now register and associate .ISX files

  Accuracy Improvements/Fixes

     * Fixed an audio regression where some games would play audio one octave
       lower when emulating a DMG

  Bug Fixes

     * Fixed a bug where certain Cocoa windows would incorrectly remain open
       after closing a ROM

Version 0.14.1

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * Improvements to installation and packaging support on Linux, BSD and
       other FreeDesktop environments

  Accuracy Improvements/Fixes

     * Fixed a sweep regression when emulating DMG, SGB or CGB-C

  Bug Fixes

     * Fixed various potential crashes when using symbol files
     * Fixed a bug where certain symbols would never be used with an offset

Version 0.14

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * Emulation of the unreleased Workboy accessory in the Cocoa port
     * Emulation of Game Link Cable and infrared cross-game communication in
       the Cocoa port
     * Multiplayer support in the Libretro core now includes infrared support
     * The debugger now supports the undo command, which will revert the most
       recent state-modifying command
     * The automatic tester can now optionally output TGA files instead of
       BMP files
     * The debugger will now issue a warning when a ROM triggers PPU odd-mode
     * Improved support to non-QWERTY, Latin keyboard layouts in the SDL port
     * Simulation of an ambient light’s effect on the non-backlit screens of
       the Game Boy, with user-controlled ambient light color temperature
     * Improved menu scrolling in the SDL frontend
     * Improved mouse support in the SDL frontend, with mouse wheel scrolling
       and a visual scrollbar
     * The SDL port can now select a boot ROMs folder
     * The escape button now returns to the previous menu in the SDL port
       instead of closing it completely
     * Improved noise when emulating the Game Boy Camera on frontends without
       webcam support
     * The SDL port will exit cleanly and report an error if it fails to
       initialize
     * The automatic tester can now optionally create battery save files
     * Support of two Real Time Clock emulation modes:
          * Sync to system clock (Not affected by turbo, slow motion,
            pausing, etc.)
          * Accurate (Affected by the mentioned above)
     * The automation uses the new accurate RTC mode for stable results
       across runs
     * Refinements to the icon
     * Linux, BSD and other FreeDesktop users can now install SameBoy as both
       a command line utility and a GUI app by running make install

  Accuracy Improvements/Fixes

     * Emulation of a scenario where an interrupt might trigger OAM
       corruption
     * Emulation of CGB-mode TILE_SEL mixing
     * Correct emulation of wave RAM reads when emulating a Game Boy Advance
     * Accuracy improvements to infrared
     * Accuracy improvements to the window
     * Major APU improvements, with correct emulation of countless edge cases
       and newly discovered quirks:
          * Complete rewrite of Channel 1’s sweep envelope
          * Complete rewrite of Channel 4’s noise generation, especially
            mid-pulse writes to NR43
          * Complete rewrite of the volume envelopes, including “Zombie Mode”
            and related quirks
     * The state of the NRx1 registers are now correctly preserved when
       emulating models prior to Game Boy Color
     * Emulation of a quirk where writes to NR44 might be delayed on models
       prior to Game Boy Color
     * Improved and more accurate color correction
     * Fixed a regression and improved the accuracy of speed switching, fixed
       a bug where odd-mode avoidance did not work correctly
     * Improved timing of the STOP instruction
     * Optional emulation of audio interference from the Game Boy SoC, with a
       user-controlled slider representing interference level
     * Emulation of an APU quirk where triggering Channels 1 and 2 might
       advance the duty cycle in certain cases in CGB-E (and CGB-D, currently
       unsupported)
     * Correct emulation of the differences between revisions when it comes
       to writes to NRx2 (“Zombie Mode”)
     * Accuracy improvements to RTC emulation
     * Minor improvements to MBC3 emulation
     * Prevent the printer from deadlocking if it was terminated during the
       transmission of a byte

  Bug Fixes

     * Fixed a rare potential crash when loading symbol files
     * Fixed a bug where the Cocoa port would display wrong, dark, colors
       when disabling frame blending
     * Fixed a bug where the SDL and libretro ports would not update the
       game’s border when switching games and emulating a model other than
       the SGB
     * Fixed cases where the audio thread would deadlock the Cocoa frontend
     * Fixed a bug where changing the rewind length in the SDL port didn’t
       take effect until restarting

Files:
RevisionActionfile
1.6modifypkgsrc/emulators/sameboy/Makefile
1.12modifypkgsrc/emulators/sameboy/Makefile.common
1.3modifypkgsrc/emulators/sameboy/PLIST
1.10modifypkgsrc/emulators/sameboy/distinfo