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Subject: CVS commit: pkgsrc/emulators/mednafen
From: Thomas Klausner
Date: 2021-06-28 11:22:43
Message id: 20210628092243.A3378FA95@cvs.NetBSD.org
Log Message:
mednafen: update to 1.27.1.
-- 1.27.1: --
June 4, 2021:
SS: Added "Herc's Adventures" to the internal database of games to \
enable SH-2 read/write VDP1 draw slowdown with, to fix a few graphical glitches.
May 28, 2021:
Error out in the configure script when iconv is not found, rather than later \
during compilation.
May 26, 2021:
SNES: Applied untested fix for an issue with libco on PPC64 ELFv2 systems.
May 18, 2021:
SS: Corrected a few inaccuracies in the handling of SCSP EG phase transitions, \
per tests on a SS.
May 12, 2021:
Renamed intl/VERSION to intl/VERSION.txt to prevent a conflict with a system \
C++ header file on case-insensitive filesystems(problem introduced in \
1.27.0-UNSTABLE).
April 29, 2021:
Demo: Use #pragma(pack) instead of __attribute__((packed)), to work around a \
bug/design flaw in older versions of gcc that caused the demo module's save
state test to fail when compiled for a Windows target(where ms_struct is the \
default structure layout).
April 28, 2021:
Increased verbosity of bad Q subchannel data error messages in the CloneCD CD \
image loader.
Fixed crashing with non-glibc iconv implementations when the user specifies an \
unsupported character encoding in the debugger's memory editor.
-- 1.27.0-UNSTABLE: --
March 29, 2021:
SS: Corrected threshold and semantics of envelope level-based blocking of \
slots' access to SCSP RAM, per tests on a SS.
March 13, 2021:
SS: Fixed a big-endian target incompatibility in the SCSP emulation code.
Use ternary operator instead of std::min in endian.h, as doing so somehow \
causes gcc to produce smaller and faster machine code.
PSX: Removed incorrect filtering of CD-XA ADPCM sectors based on the file and \
channel numbers of the first ADPCM sector played,
originally added in 0.9.24-WIP to fix the speech playback in "Yarudora \
Series Vol.1: Double Cast", but made unnecessary by later sector buffering
accuracy improvements; fixes missing audio in the FMVs of "Blue's Clues: \
Blue's Big Musical".
March 12, 2021:
PSX: Adjusted which sectors are processed and reflected by GetLocP after SeekP \
completes to only those before the seek target(which is slightly different
than SeekL behavior, which also includes the target and a few after, at least \
with a typical PS1 CD); fixes hangs at different points in
some versions of "Tomb Raider", a problem initially fixed in \
0.9.38.3, but regressed in 1.22.0-UNSTABLE.
March 9, 2021:
VB: Block writes to VSU registers and memories when A0 and A1 are not both 0, \
per tip from "enthusi".
March 7, 2021:
SS: Implemented incomplete(regarding stack frame data) M68K address error \
handling, and implemented M68K halting when accessing addresses where any of
A21-A23 is 1. Fixes major audio distortion during boss battles in "Lunar: \
Silver Star Story" due to SCSP DSP register corruption that occurred when
the game crashed the sound CPU during bootup.
SNES-Faust: Don't call event handlers in read/write handlers if the read/write \
is from DMA/HDMA, to avoid problematic recursion and related issues.
SNES-Faust: Fixed clearing of pending SuperFX IRQ on reset/power; fixes \
hang/crash in "Stunt Race FX" upon performing a virtual power toggle \
after the
game boots up.
March 4, 2021:
SNES-Faust: Added commented-out fix for "Speedy Gonzales", to enable \
later.
SNES-Faust: Added detection heuristics and support for mapping LoROM RAM into \
$8000-$FFFF, to fix save game saving/loading in "Light Fantasy",
"PGA Tour Golf", and "Ys III".
February 23, 2021:
SNES-Faust: Added commented-out fix for "Kishin Douji Zenki Tenchi \
Meidou", to enable on a per-game basis in the future due to a minor \
negative
performance impact.
February 19, 2021:
SNES-Faust: Reworked cart header detection and cart type detection logic a bit, \
fixes "Yuuyu no Quiz de Go! Go!".
February 17, 2021:
SNES-Faust: Return open bus in bits 4 through 6 for reads from $4210; fixes \
early hang in "Super Professional Baseball II".
SNES-Faust: Return open bus in bits 0 through 6 for reads from $4211; fixes \
early hang in "Yuujin Janjuu Gakuen 2".
SNES-Faust: Added support for special ROM mapping required by "Derby \
Stallion 96" and "Sound Novel Tsukuru".
February 16, 2021:
SNES-Faust: Changed power-on APU RAM initialization pattern; fixes hangs in \
"Ihatov Monogatari" and "Kyuuyaku Megami Tensei".
February 3, 2021:
Fixed an off-by-1 error in the multithreaded CD reader that would cause a hang \
if a read was attempted for the sector at LBA 449849.
January 31, 2021:
Fixed a design flaw that caused the creation of empty backup counter files when \
automatically attempting to back up a nonvolatile memory save file that
does not exist.
January 28, 2021:
SNES-Faust: Disabled the PPU brightness modulation sanity check when compiling \
a non-dev build, and fixed array misalignment that was causing the code to
segfault when compiled with stack smashing protection enabled on newer gcc.
January 25, 2021:
Resync console scroll to the last drawn line of the target unwrapped line in \
the scrollback buffer, not the first, otherwise the console will erroneously
scroll up on windowed<->fullscreen transitions when the last line is \
wider than the console viewport, confusing the user.
January 24, 2021:
Fixed rendering of Unicode combining characters, fixed handling of combining \
characters when entering text in the console and debugger prompt, added support
for pasting into the debugger prompt, cleaned up rendering of the debugger \
prompt box, implemented automatic scrolling when entering text in the debugger \
prompt,
made console text entry automatic scrolling bidirectional, changed console \
scrollback buffer beginning/end scroll key combos to CTRL+Home/CTRL+End instead \
of
SHIFT+Home and SHIFT+End, added support for clearing multiple characters at \
once in the console and debugger prompts by pressing CTRL with Backspace/Delete.
January 19, 2021:
Added support for reinitializing game controllers while Mednafen is running by \
pressing Shift+F3.
Aborting the input configuration process for a virtual device will now discard \
the new configuration data, instead of combining it with the old configuration \
data
for the not-configured buttons as previously done.
January 12, 2021:
Added "upper_center" and "center" options to the \
"fps.position" setting.
January 7, 2021:
WonderSwan: Fixed RTC month field being incorrectly treated as 0-based instead \
of 1-based.
Give the user feedback when they try to toggle a graphics layer that doesn't \
exist or isn't toggleable.
NGP: Sanitize some sound-related variables on state load to prevent potential \
memory corruption.
January 6, 2021:
SMS: Sanitize more variables on state load.
NES: Fixed a few instances of missing variable initialization on poweron.
January 5, 2021:
GB: Sanitize a few variables on state load.
January 4, 2021:
Automatically create any missing parent directories to the Mednafen base \
directory on startup.
Create each Mednafen data directory(e.g. firmware, sav, snaps, etc.) at startup \
based on the current value of the filesys.path_* setting instead of based on
its default value, unless the corresponding filesys.fname_* setting is not set \
to its default value, in which case the directory is not created.
January 2, 2021:
NES: Sanitize more sound emulation variables on state load.
January 1, 2021:
NES: Added missing VRC6 variables to save states.
GBA: Backup save game memory files on game load
SMS: Fixed a bug that could cause the emulated reset button state to get stuck \
as pressed if a hard reset occurred within about 20 frames after a soft reset.
December 31, 2020:
GBA: Added a few missing variables to save states.
GB: Added a few missing variables to save states.
PCE-Fast: Renamed encapsulating namespace from "PCE_Fast" to \
"MDFN_IEN_PCE_FAST", to match the convention of all other emulation \
modules.
Made Emulated* MDFNGI objects constant, copied over to a dynamically-allocated \
MDFNGI assigned to MDFNGameInfo on game load.
December 30, 2020:
Dynamically-allocate QTRecord LZO work memory.
Apple2: Dynamically allocate state helper floppy disk object.
PCE-Fast: Fixed massive overallocation of memory for the VDC background tile cache.
December 29, 2020:
Optimized MDFN_FastArraySet() for non-ideal counts.
Utilized MDFN_HIDE in more places.
December 28, 2020:
Removed incomplete YCbCr MDFN_Surface support unused since 0.9.x, and likely to \
remain unused.
Added support for 16bpp graphics output to core Mednafen code and the majority \
of emulation modules(excluding "pce", "pcfx", \
"psx", "snes", "ss", and "vb"),
and added setting "video.glformat" to allow for using this support \
with OpenGL.
December 25, 2020:
PSX: Initialize some missed state on reset/poweron.
December 24, 2020:
Completely rewrote the save state preview image resizing code, so that now it's \
only somewhat wrong, instead of mostly wrong as before.
December 22, 2020:
GB: Use fastcall on 32-bit x86, for a tiny performance boost.
Use MDFN_RESTRICT macro instead of __restrict__.
NGP: Use fastcall calling convention on 32-bit x86 to boost performance a \
little bit.
Apple2: Disabled some expensive asserts when compiling without \
MDFN_ENABLE_DEV_BUILD defined.
December 20, 2020:
Birthed pernicious human date/time calculation functions to replace the usage \
of _gmtime64() and _localtime64() on Windows, for Windows 9x compatibility.
December 14, 2020:
Set icon using Win32 API functions on Windows instead of relying on \
SDL_SetWindowIcon(), and use alternate, smaller(and boxier!) window icons when \
running
on Windows 9x so the poor beetle doesn't look splatted.
December 12, 2020:
Don't call SetConsoleOutputCP() on startup on Windows, as it messes up the \
cmd.exe console on Windows 7(at least) even when Mednafen has exited,
and for Windows 9x compatibility.
Pass a pointer to a dummy variable, instead of NULL, as the output thread \
identifier pointer argument to _beginthreadex(), for Windows 9x compatibility.
Allow for the absence of GetConsoleWindow() on Windows, for Windows 9x \
compatibility.
Automatically attempt to lock file offset 0xFFFFFFFF if the attempt to lock \
offset 0xFFFFFFFFFFFFFFFF fails with an invalid parameter error on Windows,
for Windows 9x compatibility.
Use SetFilePointer(), GetFileSize(), and LockFile() instead of \
SetFilePointerEx(), GetFileSizeEx(), and LockFileEx() on Windows, for Windows 9x \
compatibility.
December 10, 2020:
Dropped usage of and dependency on libsndfile, and added a direct dependency on \
libFLAC. The only CD image audio file formats/encodings other than raw supported
now are: FLAC, Ogg Vorbis, Musepack, and uncompressed PCM in AIFF/AIFC, AU/SND, \
W64, and WAV.
Require the first four bytes of the tentative Ogg Vorbis file to be \
"OggS" before calling ov_open_callbacks(), to prevent unnecessary \
excessive reads when trying
to determine the type of the audio file, and to avoid treating a non-Vorbis \
file as Vorbis under certain conditions.
Open the main settings file for both reading+writing on startup instead of just \
reading, to allow file locking to work over NFS, and as a quick check to make
sure the file is writeable before it's too late upon exit.
December 1, 2020:
Made various changes to the Windows support code, to allow for compiling a \
non-Unicode Windows build.
November 24, 2020:
Implemented stream buffering in the FileStream class, now using read(), \
write(), etc. instead of fread(), fwrite(), etc.
Files: