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Subject: CVS commit: pkgsrc/games/endless-sky
From: Yorick Hardy
Date: 2021-07-21 14:29:44
Message id: 20210721122944.9165FFA95@cvs.NetBSD.org
Log Message:
games/endless-sky: update to endless-sky-0.9.14
Pkgsrc changes:
* Update the makefile to handle subdirectories in the cource code.
* Update the ImageBuffer patch to load images correctly.
Announcement:
0.9.14 Polish release
This is a "stable" release, focusing on bug fixes and polishing
the recent v0.9.13 release. New changes include the following
* Numerous typo fixes
* Fixes to how several missions are offered to the player
* Better suggestions of possibly incomplete conditions in some
missions' "visit" dialogues
* Differentiation between two Remnant engines' reversing capabilities
* Certain Navy shipyards now stock the Dropship
* Ships that have no specified "drag" attribute default to 100,
rather than causing crashes
* Weaponry that alters the ship's status conditions (e.g. ionization)
now respects the required minimum value of 0
* The "interrupt fast-forward" preference defaults to off
Some minor improvements were added to help support plugin authors
and content creators:
* Quarg planets now have regional attributes to enable better
targeting via missions
* Missions that fail to be instantiated print more informative
messages in the error file
* Large numbers of missing image frames no longer pollute the error
file
0.9.13: Unstable release
This is an unstable release, containing big changes that may
introduce new bugs.
Breaking changes:
* Starting conditions no longer automatically override the game's
default start. Plugins that use a "start" node will need to make
changes to restore the previous behavior.
Major new changes include the following:
* 70+ new missions in human and alien space
* Outfits can now be stored on planets, without needing to install
them on a parked ship
* An overhaul of almost all human outfit images
* Players can now choose their starting scenario
* Spaceport news messages no longer include portraits by default
* Better handling for missing content definitions (e.g. from plugin
removal)
Several features have been added to the game engine, for use by
plugins and other content creators. These include:
* Dynamic stopover selection will consider planets without spaceports
* A number of new outfit and weapon attributes, offering shield/hull
multipliers, weapon aiming & firing overrides, percentage-based
damage, and additional damage mitigation
* Arbitrary angles for hardpoints, engine flares, and fighter bays
* NPCs' objectives can now include provocation or capture
* Mission NPCs can be conditionally spawned or removed without
needing to change the player's active missions
* Missions can react differently when the player aborts a mission,
and when the player fails a mission
* Missions can give ships to the player
* Systems may generate environmental hazards, control the range at
which ships enter, and be hidden on the map
Files: