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Subject: CVS commit: pkgsrc/games/woof
From: Michael Baeuerle
Date: 2021-07-21 16:58:04
Message id: 20210721145804.2C119FA95@cvs.NetBSD.org
Log Message:
games/woof: Update to 6.2.0
Woof! 6.2.0
-----------
- The low-pass filter for sound effects has been ported over from
Chocolate Doom, optional and disabled by default.
- The map title widget string is now capped at the first line break.
- The fix for A_SpawnObject() not transferring pointers as intended
if called in a missile's death state has been ported over from
DSDA-Doom.
- Calling S_StartSound() for sfx_None does not quit with an error
message anymore.
- Deleting savegames from the "Save" menu has been fixed (@rfomin).
- Numerical values already set for MBF21 Bits fields are not overridden
anymore by checking for mnemonics.
- The WI_updateStats() timing has been adjusted for demo compatibility
with PrBoom+ (@rfomin).
- Unsigned integers are now read in deh_GetData() (@rfomin).
Woof! 6.1.0
-----------
- The DEHEXTRA implementation has been enhanced and completed:
- 200 dummy sounds have been added (@rfomin).
- Support for the 'Dropped item' DEHACKED field has been added
(@rfomin).
- The engine does not quit anymore if joystick initialization failed.
Also, errors that occur during SDL initialization are now properly
reported (@rfomin).
- Saving of the "window_position" config parameter has been fixed.
- Missing IWAD headers are now non-fatal, preparing support for
additional IWADs such as HACX or REKKR.
- Specific support for the HACX IWAD has been aded.
- The CI system has been migrated to Github actions (@rfomin).
- The -levelstat option to write level statistics upon exit has been
ported over from Crispy Doom (@rfomin).
- A typo in saveg_read_ceiling_t() has been fixed which messes up
savegames (@rfomin).
- The console is now enabled for MSVC debug builds (@rfomin).
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