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Subject: CVS commit: pkgsrc/games/love11
From: Ryo ONODERA
Date: 2022-03-29 18:47:53
Message id: 20220329164753.D5D06FB24@cvs.NetBSD.org
Log Message:
love11: Update 11.4
Changelog:
LOVE 11.4 [Mysterious Mysteries]
--------------------------------
Released: 2022-01-02
* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order \
is more consistent than Shader:send(name, data, matrixlayout, ...).
* Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 \
instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of \
instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved \
integration with Lua chunkname APIs.
* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when \
recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing \
love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if \
the fused app hasn't already removed .love files from recognized document \
types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after \
love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video \
file is given.
* Fixed initial window creation to set the window's title during creation \
instead of after.
* Fixed the window's screen position when exiting fullscreen via \
love.window.setFullscreen.
* Fixed love.displayrotated being given a boolean instead of an enum string.
* Fixed memory corruption and a crash when drawing smooth lines.
* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size \
multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma \
correct rendering on affected systems.
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped \
Canvases are used.
* Fixed texture memory reported by love.graphics.getStats when a volume or array \
Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream \
Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more \
than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.
* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
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