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Subject: CVS commit: pkgsrc/games/woof
From: Michael Baeuerle
Date: 2022-09-30 17:13:13
Message id: 20220930151313.B9D10FA90@cvs.NetBSD.org
Log Message:
games/woof: Update to 10.3.0
Woof! 10.3.0
------------
New Features and Improvements
- Add new steam dirs for Unity IWAD and Final Doom.
- Add optional BLOCKMAP bug fix by Terry Hearst.
Add a "compatibility breaking" menu category for this and \
"Pistol Starts".
- Implement player view/weapon bobbing (off, full, 75%).
- Complete "missed backside" emulation and disable it by default.
- Avoid demo lump name collisions (e.g. MAP01.lmp).
- Add rudimentary support for "REKKR: Sunken Land" (rename IWAD extension
to .wad), fixes unwanted colored blood.
- Add reverb/chorus settings for Native MIDI.
- Let exit lines blink on the Automap as well if "blinking keyed doors" are
enabled.
- Add smooth texture and flat scrolling.
- Synchronize animated flats.
- Remove the "STS" prefix from the Level Stats widget.
Bug Fixes
- Skip response file in M_CheckCommandLine(), fixes network games initiated
from the setup tool.
- Fixes for netgame demos and automap (fix playback skipping and progress
bar for netgame demos, fix angles and interpolate other player arrows in
automap, allow restart level/demo in deathmatch).
- Try loading a song again if SDL_Mixer couldn't detect it, fixes playback
of some obscure MP3 files.
- Fix binding the mouse wheel to any action, excluding movement
(forward/backward, turning and strafe).
- Fix Windows native MIDI level transitions (by @ceski-1).
- Remove SDL version check for Windows 11 "freezing" issue.
- Fix printing of timing demo results.
- Fix an issue with caching zero-sized lumps.
- Fix blood color setting (resp. unsetting) in DEH.
- Fix brightmap of the COMPUTE1 texture (by @JNechaevsky).
Miscellaneous
- The code base has been made compatible with Clang 15 and now requires
a C99 capable compiler.
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