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Subject: CVS commit: pkgsrc/games/quakespasm
From: Soren Jacobsen
Date: 2022-11-10 18:35:54
Message id: 20221110173554.C1A16FA90@cvs.NetBSD.org
Log Message:
quakespasm: update to 0.95.1
Changes in 0.95.1
* Allow mixing lit and unlit textures in the same map.
* Water texture mipmapping support - fixes glistening effect on distant
water.
* Fix screen flashes in some maps with AMD's new drivers.
* Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
* Fix possible file pointer leak in game load code.
* Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
* Thanks to 'temx' for his patches.
Changes in 0.95.0
* Add support for lit water (patch contributed by Josiah Jack, with fixes
from Eric Wasylishen.)
* Add model scale support -- requires protocol 999. (Original patch
contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks
to Eric Wasylishen, MH and Spike for useful discussions.)
* Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
* Clear the startdemo list on game change (patch by Andrei Drexler).
* Try light trace from entity origin first (patch by Andrei Drexler).
* Backport a few fixes to the bundled SDL2-2.0.22 version.
Changes in 0.94.7
* Fix console history buffer wrapping.
* Fix wrong external texture use after vid_restart.
* Update lodepng from mainstream git.
* Miscellaneous source code cleanups.
Changes in 0.94.6
* Server protocol size check fixes for sounds and particles.
* An invalid memory access fix in the jpg screenshot writer.
* Basic dependency tracking in Makefiles.
* Backported a few fixes to the bundled SDL2-2.0.22 version.
* Minor build fix for C++ compilers.
* Other small improvements elsewhere in the code.
Changes in 0.94.5
* Compatibility with new SDL2 versioning scheme.
* Revised min/max/clamp macros' usage.
* Fixed a potential undefined behavior in R_DrawAliasModel.
* Fixed parsing of the time argument of svc_fog server message. (it has been
broken for more than 20 years and has never seem to have been used.)
* Other small improvements elsewhere in the code.
* Backported a few fixes to the bundled SDL2-2.0.22 version.
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