Subject: CVS commit: pkgsrc/games/quakespasm
From: Soren Jacobsen
Date: 2022-11-10 18:35:54
Message id: 20221110173554.C1A16FA90@cvs.NetBSD.org

Log Message:
quakespasm: update to 0.95.1

Changes in 0.95.1

  * Allow mixing lit and unlit textures in the same map.
  * Water texture mipmapping support - fixes glistening effect on distant
    water.
  * Fix screen flashes in some maps with AMD's new drivers.
  * Defend against zero-sized textures, e.g. __TB_empty in qbj_grue.bsp
  * Fix possible file pointer leak in game load code.
  * Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
  * Thanks to 'temx' for his patches.

Changes in 0.95.0

  * Add support for lit water (patch contributed by Josiah Jack, with fixes
    from Eric Wasylishen.)
  * Add model scale support -- requires protocol 999. (Original patch
    contributed by Josiah Jack with fixes from temx and Andrei Drexler. Thanks
    to Eric Wasylishen, MH and Spike for useful discussions.)
  * Add sv_cheats cvar for 2021 rerelease (patch from Andrei Drexler).
  * Clear the startdemo list on game change (patch by Andrei Drexler).
  * Try light trace from entity origin first (patch by Andrei Drexler).
  * Backport a few fixes to the bundled SDL2-2.0.22 version.

Changes in 0.94.7

  * Fix console history buffer wrapping.
  * Fix wrong external texture use after vid_restart.
  * Update lodepng from mainstream git.
  * Miscellaneous source code cleanups.

Changes in 0.94.6

  * Server protocol size check fixes for sounds and particles.
  * An invalid memory access fix in the jpg screenshot writer.
  * Basic dependency tracking in Makefiles.
  * Backported a few fixes to the bundled SDL2-2.0.22 version.
  * Minor build fix for C++ compilers.
  * Other small improvements elsewhere in the code.

Changes in 0.94.5

  * Compatibility with new SDL2 versioning scheme.
  * Revised min/max/clamp macros' usage.
  * Fixed a potential undefined behavior in R_DrawAliasModel.
  * Fixed parsing of the time argument of svc_fog server message. (it has been
    broken for more than 20 years and has never seem to have been used.)
  * Other small improvements elsewhere in the code.
  * Backported a few fixes to the bundled SDL2-2.0.22 version.

Files:
RevisionActionfile
1.19modifypkgsrc/games/quakespasm/Makefile
1.12modifypkgsrc/games/quakespasm/distinfo
1.2modifypkgsrc/games/quakespasm/patches/patch-Makefile