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Subject: CVS commit: pkgsrc/games/rocksndiamonds
From: Adam Ciarcinski
Date: 2023-12-10 19:47:58
Message id: 20231210184758.D2967FA42@cvs.NetBSD.org
Log Message:
rocksndiamonds: updated to 4.3.7.1
Rocks'n'Diamonds 4.3.7.1
added using trigger element position for CE triggered global animations
added pausing global animations on doors if game engine is paused
Rocks'n'Diamonds 4.3.7.0
added highlighting similar elements in editor when pressing Alt+Shift keys
added highlighting single MM wall tiles in editor when pressing Alt key
added options “played_header” and “played” to music file info
added support for custom elements triggering global animations
added support for CE change pages triggering global animations
added setting global animation position from CE triggering that animation
added option to not trigger further animations if CE change event consumed
added pausing global animations on playfield if game engine is paused
added new animation mode “level_nr” to select frame according to level
added selecting element for group elements according to current level
added options “game.forced_scroll_x” and “game.forced_scroll_y”
fixed drawing (maybe redefined) empty space around MM style level in editor
fixed crash bug on info screen if music set has no unconfigured music
fixed bugs when using music sets without unconfigured game music
fixed broken animation of CE that can not change, but has CE delay action
fixed bug with checking for mouse events used by custom elements
fixed playfield redraw bug when closing envelope after asking to play again
fixed setting global animation sync frame when started with “.init_event”
fixed one-frame delay when global animations leave “init” state
fixed CE condition that checks touching the player at some side
fixed drawing envelope request to be always on top of tile cursor
fixed drawing envelope request to be always on top of global animations
fixed bug with CE change setting the player to its current position
fixed bug with CE replacing exploding player, causing half-dead player
fixed broken player option “no centering when relocating”
fixed half-tile shifting when teleporting between playfield borders
fixed bug with using wrong global border when restarting the game
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