Subject: CVS commit: pkgsrc/games/love11
From: Charlotte Koch
Date: 2024-03-14 05:05:37
Message id: 20240314040537.4B179FA2C@cvs.NetBSD.org

Log Message:
games/love11: Update to 11.5

Changelog:

- Added "LOVE Loader" launcher on Android for easier loading of .love \ 
files.
- Changed iOS game selector to alphabetically sort the list of .love files.
- Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default,
  since performance and available JIT memory isn't reliable.
- Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
- Fixed "unexpected alignment" errors when running love on some 32 bit \ 
Linux
  systems.
- Fixed running fused games on Windows when the executable has been
  code-signed.
- Fixed undefined behaviour in love.data.hash's implementation.
- Fixed writing files when a symlink exists in the save directory's path.
- Fixed love.threaderror not being called if the error message is an empty
  string.
- Fixed a race condition when a Thread is destroyed immediately after
  Thread:start.
- Fixed unexpectedly slow first frames on macOS.
- Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
- Fixed love.joystick.getGamepadMappingString.
- Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
- Fixed DistanceJoint type information.
- Fixed time drift in Source:tell after a Source loops.
- Fixed audio not always pausing when the app is minimized on Android.
- Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
- Fixed identical frames in Ogg Theora videos being skipped.
- Fixed love.font.newBMFontRasterizer's single file parameter variant.
- Fixed the original window size not always being restored when exiting
  fullscreen on Linux.
- Fixed some cases of framerate hitches in Windows when vsync is enabled in
  windowed mode.
- Fixed colors appearing over-saturated on P3 displays in macOS.
- Fixed textures looking washed out when gamma-correct rendering is used on
  some Android devices.
- Fixed images with mipmaps when ANGLE is used with an AMD GPU.
- Fixed line rendering when duplicate points are used in the line.
- Fixed line rendering with miter and bevel line join modes when antiparallel
  lines are formed.
- Fixed a crash when calling Text:add with an empty string parameter.

Files:
RevisionActionfile
1.16modifypkgsrc/games/love11/Makefile
1.5modifypkgsrc/games/love11/distinfo