Subject: CVS commit: wip/gemrb
From: Thomas Klausner
Date: 2011-01-24 15:26:24
Message id: E1PhNNP-0008S8-8l@sfp-cvsdas-2.v30.ch3.sourceforge.com

Log Message:
Update to 0.6.3:

GemRB V0.6.3 (2010-11-21)
  New features:
    - IWD:HoW is now completable!
    - casting sounds and footsteps
    - autodetection of secret doors, detect illusions
    - basic bardsong support and selective magic resistance (bg2-style)
    - proper store economics, ergonomics and dragging
    - custom blood color (creature-dependant)
    - new actions, iwd effects and triggers
    - Importing a SoA game into ToB

  Improved features:
    - actor selection and action bar (for summons and illusions too!)
    - door bashing and traps
    - loading screens, ambushes, worldmap
    - sparkles, panic and other effects
    - actions, dialogs, object matching
    - personal items support (swap/equip/remove)
    - bugfixes

  Applied patches:
	iwd regression fix from Eggert Jón Magnússon

GemRB V0.6.2 (2010-08-21):
  New features:
    - a basic SDL_mixer plugin for faster, but lower-quality audio
    - dualclassing for bg1 and iwd
    - new triggers, actions, infravision
    - feet circle flickering on portrait hover, coloration in dialog
    - wisdom xp bonus (pst)

  Improved features:
    - actions, triggers, object matching
    - item loading and ability selection, inventory
    - projectiles, effects, subtitles, verbal constants
    - the core and guiscript design was cleaned up in many places
    - bugfixes

  Applied patches:
    backslash check patch from anthiste
    bg1 character generation patch from Maighstir
    a crosscompiling fix from F.Fischer

GemRB V0.6.1 (2010-06-16):
  New features:
    - a minimal dataset
    - reputation penalties on death or injury
    - casting level bonus/malus (wild mages, clerics)
    - tinting for different times of the day and weather effects
    - a BI(n)K player plugin for the IWD2 movies
    - new actions, turn undead

  Improved features:
    - the internal design was cleaned up in many places
    - game saving, modal actions, combat, effects, spawns
    - magic missiles are now drawn properly
    - various guiscripts (no more flickering!)
    - bugfixes

  Applied patches:
    two patches from Brendan Molloy

Files:
RevisionActionfile
1.3modifywip/gemrb/Makefile
1.2modifywip/gemrb/PLIST
1.4modifywip/gemrb/distinfo
1.2modifywip/gemrb/patches/patch-aa
1.2modifywip/gemrb/patches/patch-ab
1.3modifywip/gemrb/patches/patch-ac
1.1addwip/gemrb/patches/patch-ad
1.1addwip/gemrb/patches/patch-ae