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History of commit frequency

CVS Commit History:


   2012-03-03 01:14:27 by Thomas Klausner | Files touched by this commit (1657)
Log message:
Recursive bump for pcre-8.30* (shlib major change)
   2012-02-06 13:42:32 by Thomas Klausner | Files touched by this commit (1812) | Package updated
Log message:
Revbump for
a) tiff update to 4.0 (shlib major change)
b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk)

Enjoy.
   2011-11-01 07:03:15 by Steven Drake | Files touched by this commit (1557)
Log message:
Recursive bump for graphics/freetype2 buildlink addition.
   2011-04-22 15:45:23 by OBATA Akio | Files touched by this commit (2234)
Log message:
recursive bump from gettext-lib shlib bump.
   2011-01-13 14:40:12 by Thomas Klausner | Files touched by this commit (1644)
Log message:
png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.
   2010-11-15 23:59:19 by David Brownlee | Files touched by this commit (1062)
Log message:
PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome
   2010-09-14 13:03:18 by Thomas Klausner | Files touched by this commit (1096)
Log message:
Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
   2010-06-14 00:45:57 by Thomas Klausner | Files touched by this commit (1673)
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2010-03-03 23:29:34 by Thomas Klausner | Files touched by this commit (4) | Imported package
Log message:
Initial import of sfxr-1.1:

sfxr's original purpose was to provide a simple means of getting
basic sound effects into a game for those people who were working
hard to get their entries done for the Ludum Dare gaming contest
within the 48 hours and didn't have time to spend looking for
suitable ways of doing this.

The idea was that they could just hit a few buttons in this
application and get some largely randomized effects that were custom
in the sense that the user could accept/reject each proposed sound.


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