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History of commit frequency

CVS Commit History:


   2011-04-22 15:45:23 by OBATA Akio | Files touched by this commit (2234)
Log message:
recursive bump from gettext-lib shlib bump.
   2011-01-13 14:40:12 by Thomas Klausner | Files touched by this commit (1644)
Log message:
png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.
   2010-11-15 23:59:19 by David Brownlee | Files touched by this commit (1062)
Log message:
PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnome
   2010-09-14 13:03:18 by Thomas Klausner | Files touched by this commit (1096)
Log message:
Bump dependency on pixman to 0.18.4 because cairo-1.10 needs that
version, and bump all depends.

Per discussion on pkgsrc-changes.
   2010-06-14 00:45:57 by Thomas Klausner | Files touched by this commit (1673)
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2010-01-18 10:59:46 by Thomas Klausner | Files touched by this commit (938)
Log message:
Second try at jpeg-8 recursive PKGREVISION bump.
   2009-08-26 21:58:47 by Jens Rehsack | Files touched by this commit (1461) | Package updated
Log message:
bump revision because of graphics/jpeg update
   2008-11-04 09:36:34 by Adam Ciarcinski | Files touched by this commit (16)
Log message:
Changes for 1.11.0:
* Bug fixes
* Improvements
PkgSrc:
* crossfire-maps is integrated into crossfire-server, since the server requires
  maps to run
   2008-06-12 04:14:58 by Joerg Sonnenberger | Files touched by this commit (1134)
Log message:
Add DESTDIR support.
   2006-05-11 07:58:41 by Adam Ciarcinski | Files touched by this commit (3) | Imported package
Log message:
Crossfire is a multi-player graphical arcade and adventure game made for the
X Windows systems environment. It has certain flavours from other games,
especially gauntlet and the rogue-like games (Nethack, Moria, Angband, and
Ragnarok.) Any number of players can move around in their own window, finding
and using items and battling monsters. They can choose to cooperate or compete
in the same world.

In the years of development that have followed, Crossfire has grown to
encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system,
over 15 character types, a system of skills, and many, many artifacts and
treasures.


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