2020-11-30 13:24:52 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 3.0.0
* The player coordinates widget on the Automap is now optional.
* Sounds may now be played in their full length. However, this only
applies to sounds originating from (removed) map objects, not to
those that emerge "in the player's head".
* All textures are now always composed, whether they are multi-
patched or not. Furthermore, two separate composites are created,
one for opaque and one for translucent mid-textures on 2S walls.
Additionally, textures may now be arbitrarily tall.
* A new wrapping column getter function has been introduced to allow
for non-power-of-two wide mid-textures on 2S walls.
* Parts of the renderer have been upgraded to use 64-bit integer types.
* Empty DEHACKED lumps are now skipped.
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2020-10-19 18:31:11 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.3.2
- Demos recorded in PrBoom's own demo format are now detected and ignored.
- A crash when the second finale text screen is shown has been fixed.
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2020-10-01 12:04:44 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.3.1
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2020-09-28 12:03:11 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.3.0
- Binaries are now built with optimization flags and debugging information
(stripped for release).
- A "secret" option to force integer video scaling factors has been added
("integer_scaling").
- A mouse button binding for the "Use" action has been added. Double click
acting as "Use" has been made optional.
- The "Ouch Face" and the "Picked up a Medikit that you really \
need" message
are now shown as intended.
You may have to rebind your mouse buttons!
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2020-09-14 10:14:03 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.2.0
- Level stats and level time widgets have been added to the automap.
- The weapon sprites can now be centered during attacks.
- A crash when a Dehacked patch attempts to assign a non-existent code
pointer has been fixed.
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2020-09-11 12:28:09 by Michael Baeuerle | Files touched by this commit (1) |
Log message:
games/woof: Build fix for Darwin
XDG desktop and icon files are now always installed (on Darwin too).
pkgsrc users maybe have X11 installed on Apple machines.
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2020-09-03 12:26:47 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.1.1
Bug-fix release, fixing linedef type 242 rendering with moving control
sectors and SDL2_Mixer opening a different number of audio channels than
requested.
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2020-08-21 18:31:30 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.1.0
- The "Run" key inverts "Always Run" behaviour.
- Key bindings have been added to restart a level or go to the next level.
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2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549) |
Log message:
*: revbump for libsndfile
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2020-07-20 18:21:36 by Michael Baeuerle | Files touched by this commit (2) |
Log message:
games/woof: Update to 2.0.2
More fixes to linedef type 242 fake floors and ceilings rendering.
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