2004-04-15 02:49:29 by Thomas Klausner | Files touched by this commit (13) |
Log message:
The buildlink2 framework does nothing with .pc files -- remove them
from the buildlink2.mk files.
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2004-03-05 20:25:43 by Johnny C. Lam | Files touched by this commit (256) |
Log message:
Reorder location and setting of BUILDLINK_PACKAGES to match template
buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
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2004-02-15 21:01:11 by Thomas Klausner | Files touched by this commit (2) |
Log message:
Convert to buildlink3.
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2004-02-14 19:26:30 by Julio M. Merino Vidal | Files touched by this commit (90) |
Log message:
PKGCONFIG_OVERRIDE is relative to WRKSRC.
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2004-02-14 18:21:56 by Johnny C. Lam | Files touched by this commit (400) |
Log message:
LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globs
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
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2003-12-30 23:50:38 by Chris Pinnock | Files touched by this commit (1) |
Log message:
Whitespace fix
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2003-12-14 02:16:39 by Juan Romero Pardines | Files touched by this commit (6) | |
Log message:
Initial import of fribidi-0.10.4 from pkgsrc-wip.
Free Implementation of the Unicode Bidirectional Algorithm.
The library implements all of the algorithm as described in the "Unicode
Standard Annex #9, The Bidirectional Algorithm,
http://www.unicode.org/unicode/reports/tr9/". FriBidi is exhautively tested
against Bidi Reference Code, and due to our best knowledge, does not contain
any conformance bugs.
In the API, we were inspired by the document "Bi-Di languages support - BiDi
API proposal" by Franck Portaneri which he wrote as a proposal for adding BiDi
support to Mozilla.
Internally the library uses Unicode entirely. The character property function
was automatically created from the Unicode property list data file,
PropList.txt, available from the Unicode Online Data site. This means that
every Unicode character will be treated in strict accordance with the Unicode
specification. The same is true for the mirroring of characters, which also
works for all the characters listed as mirrorable in the Unicode specification.
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