2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833) |
Log message:
*: recursive bump for libffi
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2020-03-05 13:57:42 by Nia Alarie | Files touched by this commit (1) |
Log message:
openttd: needs alloca, use gnu++11
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2019-09-23 11:49:52 by Nia Alarie | Files touched by this commit (1) |
Log message:
openttd: Missing patch
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2019-09-18 20:32:22 by Nia Alarie | Files touched by this commit (1) |
Log message:
openttd: remove lies
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2019-09-18 20:27:11 by Nia Alarie | Files touched by this commit (2) |
Log message:
openttd: Update to 1.9.3
1.9.3 (2019-09-16)
------------------------------------------------------------------------
- Change: Use natural sort when sorting the file list (#7727)
- Fix #7479: Don't close construction windows when changing client name (#7728)
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. \
oil rig) (#7709)
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
- Fix #7702: Highscore screen UI scaling (#7714)
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server \
browser (#7705)
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games \
(#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message \
when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI \
scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of \
crashing (#7627)
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2019-07-31 12:55:13 by Nia Alarie | Files touched by this commit (2) |
Log message:
openttd: Update to 1.9.2
This version fixes several slightly obscure bugs, and hopefully makes a
few things easier to find. Those playing on high-resolution monitors
(such as 4k) and use the UI scaling options should also find that things
appear less squished than they used to.
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2019-07-10 12:32:57 by Nia Alarie | Files touched by this commit (2) |
Log message:
Use https for openttd.org.
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2019-05-27 13:19:22 by Tobias Nygren | Files touched by this commit (1) |
Log message:
openttd: fix iconv(3) detection
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2019-04-28 21:13:00 by Nia Alarie | Files touched by this commit (1) |
Log message:
games/openttd: Depends on fluidsynth.
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2019-04-25 17:55:07 by Adam Ciarcinski | Files touched by this commit (6) | |
Log message:
openttd: updated to 1.9.1
1.9.1:
- Fix 6564: Enforce types of arguments for station name strings
- Fix 7433: Don't use AirportSpec substitute if it's not enabled
- Fix 7447, 7466, 7476: Missing NewGRF strings due to Action 4 feature check \
skipping pseudo-feature 48
- Fix 6222: Advanced sprite layout sometimes showed incorrect railtype ground tile.
- Fix 7439: CompanyRemoveReason overwritten by ClientID
- Fix: [Windows] Incorrect error handling could lead to cascading error windows
- Fix 7478: Don't remove NewGRF objects on company take-over.
1.9.0:
- Fix 7411: Use industry production callback (if used) on initial industry cargo \
generation
1.9.0-RC2:
- Fix 7400: WaterClass for tree tiles was not converted for old saves preventing \
industry creation
- Fix: Filtered file list did not scroll properly
- Fix 7391: Don't invalidate go to depot orders of non-aircraft when \
invalidating hangar orders that happen to share IDs
- Fix 7386: Measurement tooltip for tunnels, aqueducts & docks did not \
display or flickered
- Fix: Wrong company performance rating when money exceeds INT_MAX
- Fix: Permit loading of industry production callback with invalid cargo type
- Fix: Spelling for a few real town names
- Fix: Runway too short for large aircraft message should not depend on plane \
crashes setting
- Fix 7334: Ship lost after crossing bridge due to path cache not being consumed \
while on final bridge end
1.9.0-RC1:
- Add: Various AI/GS functions for vehicle groups
- Change: Synchronise introduction date and reliability randomness across \
vehicles with the same base introduction date
- Change: Allow towns to build bridges over rails and one-way roads
- Fix: Detection of coast tiles with trees on them
- Fix: Emergency netsave saved the title game instead of the broken game in question
- Fix: Company livery window showed incorrect groups when opened in multiplayer
- Fix: Unable to select last group in open livery window
- Fix: Goto hangar orders were not invalidated when rebuilding airports
1.9.0-beta3:
- Feature: Option to adjust font size separately from GUI size
- Feature: Increase maximum number of orders from 64000 to ~16.7m
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo \
from neutral stations
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse
- Change: Use selected vehicle group as parent when creating a new group
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, \
instead of terminating
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix 7159: Waiting time at red one-way signals was too short
- Fix 7189: Fluidsynth volume gain too high
- Fix 7004: Cargo flow legend was not properly refreshed after zooming
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around
- Fix: Use more descriptive "spectator" strings for story book and \
goal dropdown menus
- Fix 6599: Disable build and rename button in build vehicle window when no \
vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix 7151: AI start date deviation was still applied when not set to a random AI
- Fix 7197: Invalidate depot buttons when necessary
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2:
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1:
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray \
numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO)
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
- Feature: [Win32] New XAudio2 sound driver
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept \
up to 16 different cargoes
- Feature 6610: Allow towns to build houses on road turns
- Feature: Replace independent map scrolling GUI settings with single option, \
and add choice to not lock cursor position when scrolling
- Feature 6459: API for querying network clients from GS
- Feature: New Russian Ruble & Mexican Peso as currencies
- Feature 4186: Append '(City)' after city names in the town directory
- Feature 986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction
- Add: [NewGRF] Airport animation trigger for plane landing
- Add 4115: Default starting company colour setting
- Add: Mixer feature for streaming sampled music
- Add 6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator
- Change: Make ships turn slowly when changing direction and stop when going up \
or down a lock
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert \
or sea/coast
- Change: Gradually slow down aircraft speed on breakdown
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number
- Change: Clone tool in depot window now behaves like clone button in vehicle window
- Change 6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks
- Change: Non-tag revisions are now named \
'<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart
- Fix: Potential crash during shutdown after unpacking downloaded content
- Fix 6584: Text layout in engine preview dialogue
- Fix 6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch
- Fix: Various corrections to town names in non-English languages
- Fix: Only consider airport tiles when placing (for non-rectangular airports)
- Fix: Spelling fixes on some Latin American town names
- Fix 7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix 6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by \
0 bits
- Fix 4109: Add more water checks to the Oil Rig layout
- Fix 6938: Incorrect value for "Cost to Clear" was displayed for \
Company Headquarters in tile inspector
- Fix 6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix 6892: [Script] CONFIG_RANDOM did not use the full parameter range
- Fix 6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix 6875: Depot building cost did not include foundation build cost
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix 6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix 6969: Account for BOM when reading script files
- Fix 6898: Ability to use seeds above INT_MAX
- Fix 6659: Bus stations could be demolished when not in demolish mode
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics
- Fix: Prevent ships moving into docks after finishing (un)loading
- Fix: Tractive effort was slightly too high as per NewGRF spec
- Fix 6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support
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