2019-04-03 02:33:20 by Ryo ONODERA | Files touched by this commit (748) |
Log message:
Recursive revbump from textproc/icu
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2018-12-09 19:52:52 by Adam Ciarcinski | Files touched by this commit (724) |
Log message:
revbump after updating textproc/icu
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2018-07-20 05:34:33 by Ryo ONODERA | Files touched by this commit (705) |
Log message:
Recursive revbump from textproc/icu-62.1
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2018-07-07 13:57:34 by Adam Ciarcinski | Files touched by this commit (5) | |
Log message:
openttd: updated to 1.8.0
1.8.0:
(None)
1.8.0-RC1:
- Feature: [GFX] Climate-specific Action5 extra airport sprites
- Feature: Draw vertical separators at tile distance in the train depot GUI
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, \
std:c++latest is enabled
- Feature: [Build] Project file generator for kdevelop 4/5
- Feature: Add option to close windows with right click
- Feature: Vehicle Group Info: Add profits and occupancy display to group \
vehicle list
- Feature: Display aircraft type in vehicle preview/purchase/detail windows
- Change: [NewGRF] Various performance improvements to resolving VA2
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce \
clipping of ships
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs
- Change: [GFX] Replace the office building sprite on various toyland airports \
with a better fitting sprite
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. \
Replace the whole icon with a new version
- Change: Reword texts in industry view, when stockpiling is used
- Change: Remove the gap between windows when positioning them after opening
- Change: [Build] Enable usage of static_assert for MSVC
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment \
variables in config.cache file
- Change: Do not cancel headquarter construction and engine-preview-query when \
shift-clicking
- Change: Parse extmidi command string for parameters to pass on
- Change: Draw images in centre of buttons
- Fix: Store the map variety setting in the savegame like the other mapgen \
settings, so restarting maps considers it
- Fix: Hair selection was missing one option
- Fix: Avoid tile operations outside map border when building lock
- Fix: Catenary sprites got mixed up for depots
- Fix: Make automatic window-positioning RTL-aware
- Fix: Automatic window-positioning now uses GUI-scale/style dependent \
sizes/distances instead of fixed pixel values
- Fix: [NewGRF] While executing random triggers, var 5F should include the new \
triggers
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been \
resolved, so that all RA2 in all chains can test the shared triggers
- Fix: [NewGRF] Industry random triggers are stored per tile, even when \
randomising the shared random bits of the parent industry
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any \
safe position
- Fix: Do not modify argv[0]
- Fix: Do not search directories when opening ini files as we already have their \
full path
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing
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2018-04-14 09:34:46 by Adam Ciarcinski | Files touched by this commit (681) | |
Log message:
revbump after icu update
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2018-03-12 12:18:01 by Thomas Klausner | Files touched by this commit (2155) |
Log message:
Recursive bumps for fontconfig and libzip dependency changes.
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2018-02-03 12:32:34 by Pierre Pronchery | Files touched by this commit (1) |
Log message:
Typo
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2017-11-30 17:45:43 by Adam Ciarcinski | Files touched by this commit (654) | |
Log message:
Revbump after textproc/icu update
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2017-09-18 11:53:40 by Maya Rashish | Files touched by this commit (676) |
Log message:
revbump for requiring ICU 59.x
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2017-07-19 02:18:05 by David A. Holland | Files touched by this commit (1) |
Log message:
Requires c++0x to configure correctly. (otherwise it silently gets wrong
answers and then plotzes in the build)
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