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CVS Commit History:


   2019-08-11 15:25:21 by Thomas Klausner | Files touched by this commit (3557)
Log message:
Bump PKGREVISIONs for perl 5.30.0
   2019-07-01 06:08:55 by Ryo ONODERA | Files touched by this commit (669)
Log message:
Recursive revbump from boost-1.70.0
   2019-04-25 22:09:29 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.7

Version 1.14.7
Campaigns
 * A Tale of Two Brothers:
   * S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
   * S4: Added dialogue between Baran and Tairach when they engage in combat
 * Dead Water:
   * S3: Added event to make Storm Trident more obvious
 * Descent into Darkness:
   * Complete revision of all dialogue and story text
   * Revised and rebalanced gameplay in all scenarios
   * S3 and S11: New scenarios completely rewritten from scratch
 * Eastern Invasion:
   * S1: Removed early finish bonus for fleeing
   * S2: Modified Dacyn's dialogue upon undead arrival
   * S7a: Require Dacyn to cross the river
   * S9: add snow to map
   * S10: show objectives after defeating enemy leaders
   * S11: show objectives after finding gold and releasing prisoners
 * Legend of Wesmere:
   * Disabled side shuffling in MP (checking the box does nothing)
   * Fixed missing persistent data at the end of chapter 3
   * Rebalanced gold values in all scenarios
   * S3: remove shroud from enemy sides upon Kalenz's arrival
   * S4: (MP only) free Cleodil at scenario start
 * Northern Rebirth:
   * Eryssa now must survive if she joins the player
   * Father Morvin and Sister Thera will now respawn at Tallin's location if \ 
they die to prevent illogical gameplay
   * Gold in S10-13 is adjusted if Krash is dead
   * S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll
   * S4: Have Hamel describe Ghouls if Camerin is dead
   * S5: Add gates to map instead of images and overlays
   * S8: add text and updated objectives when rescuing Eryssa
   * S12a: Update objectives to make it clear that gold is not received if Sisal dies
 * The Rise of Wesnoth:
   * Fixed various typos
   * S17c: Modified Burin's description of trolls
 * The South Guard:
   * Fixed various typos
 * Tutorial:
   * Remove swamp from map for part 2
   * Warn player about water when stepping on any shallow water hex
   * Change quintain to level 0
   * Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
 * Under the Burning Suns:
   * Added embellishments to various maps
Language and i18n
 * Updated translations: British English, Chinese (Traditional), Dutch,
   French, Italian, Japanese, Lithuanian, Spanish.
Multiplayer
 * Dark Forecast: AI units are "discovered" (added to the help if not \ 
already known)
 * Dark Forecast: fixed bug where additional boss spawns would not occur after \ 
the initial wave
Multiplayer server
 * Forum user handler ban durations are now reported back to banned players.
Units
 * Updated descriptions for Goblin Knight and Wolf Rider
 * Add new descriptions for Quenoth faction
User interface
 * Add jamming to the vision tooltip in the sidebar.
 * Fix undoing a recall not un-drawing parts of the sprite that go beyond the \ 
unit's hex
 * Fix crash when the recruit filter matched nothing.
 * "Show Enemy Moves" now highlights enemy units that can reach the \ 
highlighted hex.
 * The time of day graphics for midday and midnight have been updated to match \ 
the rest of the
   summer/winter time of day schedules.
Miscellaneous and bug fixes
 * Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT \ 
breaking if one or more of the
   affected units are removed by another attack end event handler
 * The statistics dialog no longer forgets to reset stats when using "Reset \ 
Replay" ("Stop") in replay
   mode or "Back to turn" in networked MP games
   2019-04-25 09:33:32 by Maya Rashish | Files touched by this commit (620)
Log message:
PKGREVISION bump for anything using python without a PYPKGPREFIX.

This is a semi-manual PKGREVISION bump.
   2019-03-18 22:46:46 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.6

Version 1.14.6

AI
Fixed crash when the AI simulates a fight between two units which can slow but \ 
aren't yet slowed, then simulates another fight for one of them in Monte Carlo \ 
mode.
Experimental AI recruiting: fixed AI crash for unit type with unknown race
Support for modifying the available AIs using cores:
New parameter default_ai_algorithm for setting the default AI
New parameter mp_rank for setting the order in which AIs appear in the MP \ 
computer player selection menu
New option "Keep saved AI" when reloading games from the MP Create \ 
Game screen. Choosing this option prevents overwriting of the saved AI by the \ 
default AI.
Forest Animals Micro AI: fix AI crash when using custom rabbit hole image
Fix Lua AIs using the ai.stopunit_*() functions potentially creating infinite \ 
candidate action loops

Campaigns
Dead Water:
- S12: Slightly rebalanced enemy reinforcements and ai gold
Descent Into Darkness:
- Allow converting L3 necromancers to liches from S12 onwards.
- Added an alternative method of completing the campaign.
- S8, S9 (A Small Favor II & III): Clarify objectives.
- S8 (A Small Favor II): Fixed units created via the plague ability not \ 
available in S9.
Sceptre of Fire:
- S1&2: increased difficulty
- S6: additional guards for the elves
Secrets of the Ancients:
- S01 Slipping Away: It is now obvious that the wild animals cannot cross the fences.
- S02 Dark Business: Simplify scenario by removing the temporary invisible \ 
starting keep.
- S05 Blackwater: Additional dialog from Ardonna at the start.
- S11 Battleground: Ghosts are now able to be recruited after the scenario is \ 
complete.
- S15 Mountain Pass: Bird bones moves so bird is easier to keep alive when \ 
discovered.
- S21 Against the World: Leader of the elves is now same elf from S12.
- S21 Against the World: Adjustment so player doesn't have to chase down some \ 
leaders at the end.
- Proper animation for finding the bird bones.
- Newly made liches will now receive a move point upon transformation if they \ 
weren't recalled. this turn and haven't moved yet.
The Hammer of Thursagan
- S12 'The Underlevels': redesigned with completely new map and scenario
Northern Rebirth:
- Fix loyal units obtained in S7 costing upkeep (introduced in 1.14.5)
- S13: Improvement to the AIs
The Rise of Wesnoth:
- S15: victory text is not used upon hero death
- S17d: enemy units are killed upon victory except for bats
- S22: cuttlefish now have the loyal icon
The South Guard:
- Revised scenario and story dialogue.
- Reworked and rebalanced all scenario and map designs.
- Removed S6a 'Tidings Good and Ill'.
Tutorial:
- S2: Wolf riders are not initially recruited, to not hinder the player from \ 
reaching the island in time

Language and i18n
Updated translations: British English, Chinese (Simplified), Chinese \ 
(Traditional), Czech, French, German, Italian, Japanese, Lithuanian, Russian, \ 
Scottish Gaelic, Slovak, Spanish, Ukrainian.

Lua API
Fix wesnoth.set_dialog_callback calling the function immediately when used in \ 
the previous callback.
Fix wesnoth.set_dialog_value not triggering re-layout.
wml.tostring() now outputs a string that can be parsed back to WML without loss \ 
of data.

Miscellaneous and bug fixes
Fix crash with custom themes on desktop PCs.
Add --campaign-skip-story command line switch for skipping directly to turn 1.
Remove --data option, --data-path has the same functionality.
Fix documentation of --render-image command line switch.
Update manpage with options previously only documented by wesnoth --help.
Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted \ 
by date.
GUI.pyw can now terminate a running maintenance script
Fix SDL_DestroyRenderer assertion failure under XMonad.
Fix map item names not being translated in the scenario editor.
Usernames specified in the MP UI and command line are now stripped of leading \ 
and trailing whitespace, including newlines.
Show ability of a selected unit as active/inactive with respect to mouseover hex.
macOS: Wesnoth now uses the app sandboxing feature, which means there is a new \ 
location for saves. All saves will be migrated during first launch \ 
automatically.
Many units lacking animations now have at least a defense animations

Multiplayer server
Fix stale temporary bans continuing to have an effect on players until cleared \ 
by phpBB on the next ban/unban operation.

Packaging
new scons option, intended to be used when building releases inside a git repo: \ 
autorevision=False
Fix build with Boost 1.69.
Fix build with Pango 1.43.

User interface
Fix regression: Game Load screen would not select 1.12 savegames.
Fix regression: the in-game "Observers" icon (an eye) was covered by \ 
the minimap.
Increase step size when clicking sliders in the MP Create Game dialog.
Fix overlapping top bar elements with small screen resolutions.
Don't scroll to an invisible unit that recruits another invisible unit.
When a recruited unit is fogged, scroll to the recruiting unit and play recruit \ 
animation.
Fix line breaks in first statistics line in unit type pages in the help.
Don't scroll to an enemy unit that teleports to or from an invisible hex.
Don't show in the sidebar the time of day schedule of a shrouded hex.
Game Load screen gracefully handles savefiles that can't be parsed.
The sidebar now shows alignment and damages as they would be on the hex under \ 
the mouse, rather than at the unit's current location.
When a unit has multiple statuses (slowed/poisoned/invisible/etc), the sidebar \ 
shows all of them, not just the first.
Fixed being able to dismiss a game lobby by pressing Esc.
Fixed multiple severe issues in the classic theme.
The "Attack Enemy" dialog now shows inactive weapon specials in gray.
Taking screenshots in title screen is possible again
The "Recruit Unit" dialog is searchable by unit type name.
Add text filter to hotkeys preferences.
Hide leader in status table if it's unfogged but invisible.
macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.
   2018-12-13 20:52:27 by Adam Ciarcinski | Files touched by this commit (668)
Log message:
revbump for boost 1.69.0
   2018-11-14 23:22:54 by Klaus Klein | Files touched by this commit (1332) | Package updated
Log message:
Revbump after cairo 1.16.0 update.
   2018-11-12 04:53:16 by Ryo ONODERA | Files touched by this commit (1532)
Log message:
Recursive revbump from hardbuzz-2.1.1
   2018-10-03 13:36:16 by Adam Ciarcinski | Files touched by this commit (3) | Package updated
Log message:
wesnoth: updated to 1.14.5

Version 1.14.5

AI
Fixed crash in AI code when a side has multiple leaders.
Fix AI ignoring teleport locations when moving leader to leader goals.
Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit specials \ 
without id are on map.
Campaigns

Heir to the Throne:
S6: Allow canceling an attack when a move+attack spawns enemy units
S6: Change the trigger for spawning undead reinforcements
S17: Add dialog explaining the lava game mechanic and an easter egg

Liberty:
S3: Add story and war drums music.

Northern Rebirth:
S12: empty sides are hidden.
S13: allied leaders whose death causes defeat won't leave their keep and the \ 
lich brothers and Krash got more gold.

Sceptre of Fire:
S4: a cave entrance has been added.
S5: Gryphon Riders are now available starting form S5 (formerly S3).
S7: it's now impossible to kill all pursuers.

Secrets of the Ancients:
Fix dialog said by wrong unit & revert previous fix
The Hammer of Thursagan:
S10: Fix objectives requiring too much of the player.

The South Guard:
S2: the case where Deoran is not sent to the Citadel is handled better.
S2: enemy units will no longer neutralize villages instead of capturing or \ 
burning them. This also means certain units will no longer be hidden in the Game \ 
Stats list.
S4: bodyguards are never spawned next to other units, and always in forest.
S5: zombies have now one castle with two leaders.
S6a: mermen leave after this scenario and will no longer be available.
S7a & S8a: a certain hero may now die.

Tutorial:
Show an undo reminder if one is out of moves, but can't end the turn yet.
Added more information to the Status Table prompt about how to access it
Under the Burning Suns:
New graphics for Eloh.

Multiplayer
A New Land: Fixed village gold being 1 instead of 2.
Fixed Random Start Time not working
Fixed a possible crash when leaving a game as an observer
Fixed Start Game locked when other players abort the faction/leader selection dialog
Fixed Skip Replay when joining MP campaigns.
Fixed OOS errors when undoing after ally chat.
Fixed game freezing upon droiding with Delayed Shroud Updates
Fixed require_scenario and require_era attributes.

Language and i18n
Updated translations: British English, Chinese (Traditional), Czech, French, \ 
German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian.

User Interface
On laptop computers we now show how much battery you have left.
MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs.
MacOS: Add build number to OS version report.
Fix layout of Preferences window with some localizations (such as Czech).
Load Game now shows the chosen difficulty with the same name that you originally \ 
selected.
Load Game now shows the modifications enabled in the selected savegame
Force leader sprites larger than 72x72 to be downscaled in Load Game
Add left padding to dialog messages shown with a portrait on the right
Addon Manager uses clearer terms for sort order.
Fix reversed sort order by unit level in Unit List and Recall Unit.
Fixed crash in Recall Unit when no units match the filter

WML engine
Fixed [animate_unit] and [heal_unit] preventing unit halo from disappearing if \ 
the unit dies later

Miscellaneous and bug fixes
Fix some minor problems with the macOS package.
Fixed crash when trying to attack with a unit without usable weapons
Fixed the debug mode Create Unit dialog crashing when changing the gender of the \ 
previous selection after causing the list to come up empty using the filter box.
Allow searching by race and internal unit type id with the Create Unit filter \ 
box as well.
wmlxgettext is now included in release packages, so a separate download is no \ 
longer required to use it with GUI.pyw.
Fixed crash when pressing Reset replay
Fixed editor cannot add starting location for > 9 players.
Fixed crash in Lua tstring comparision
Fixed objectives at scenario start using old/cached values of conditions/variables
Show an error message when trying to open the Lua console while not in debug mode.
On enemy side's turn, don't scroll to that side's leader if it's invisible.
Fixed :droid ignoring its second argument.
Fixed :droid giving no feedback when successful.
   2018-08-22 11:48:07 by Thomas Klausner | Files touched by this commit (3558)
Log message:
Recursive bump for perl5-5.28.0

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