2006-12-27 14:37:47 by Joerg Sonnenberger | Files touched by this commit (210) |
Log message:
- fine grained X11 dependencies for packages which have either USE_IMAKE
or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
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2006-02-06 00:11:50 by Joerg Sonnenberger | Files touched by this commit (4082) |
Log message:
Recursive revision bump / recommended bump for gettext ABI change.
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2006-01-23 17:46:20 by Joerg Sonnenberger | Files touched by this commit (3) |
Log message:
Patch Imakefile to use normal ManDir + MANSUFFIX=6, instead of the
INSTMANDIR mess set by Local.Config. Use PLIST imake variables.
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2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223) |
Log message:
Add RMD160 digests.
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2003-07-21 18:50:04 by Martti Kuparinen | Files touched by this commit (51) |
Log message:
COMMENT should start with a capital letter.
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2003-02-26 05:07:51 by Jan Schaumann | Files touched by this commit (20) |
Log message:
Use new IMAKE_MAN_PATH variables in PLISTs to make these packages more
portable. Bump PKGREVISION accordingly.
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2003-01-09 16:57:36 by Charles M. Hannum | Files touched by this commit (3) | |
Log message:
Update from 4.5.3 to 4.5.4.
Team cannons could kill teammates with laser pulses. Fixed.
On the map Death Star one can destroy a large number of targets with
one FNC. This results in packet buffer overflows and slow updates.
To overcome this a smarter map update algorithm is implemented in the
server and also map updates are now limited to max 2 KB per network packet.
The default score font was reduced from 15 to 13.
When the server sends map updates to the client these are now always
acknowledged immediately by the client. This should help prevent stalls
or lock-ups on maps where are a large number of targets or cannons
can be destroyed. It should also reduce the number of very big
server frame update packets.
Robots no longer try to go after players who aren't in playing mode.
[Windows-specific stuff elided.]
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2002-07-12 15:48:09 by Thomas Klausner | Files touched by this commit (5) |
Log message:
Update to 4.5.3 because of security problems in server from versions <4.5.1,
as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
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