2009-06-14 21:10:38 by Joerg Sonnenberger | Files touched by this commit (30) |
Log message:
Convert @exec/@unexec to @pkgdir or drop it.
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2009-06-14 19:57:02 by Joerg Sonnenberger | Files touched by this commit (215) |
Log message:
Remove @dirrm entries from PLISTs
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2009-03-22 17:39:14 by Hasso Tepper | Files touched by this commit (1) |
Log message:
Hack it to build on DragonFly.
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2008-12-14 02:31:02 by Adam Hoka | Files touched by this commit (5) | |
Log message:
0.6.3 (2008-10-01)
------------------------------------------------------------------------
- Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land \
tiles and was inefficient (r14417, r14416, r14415)
- Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397)
- Fix: Generation seed set using -G was always overwritten by -g (r14408)
- Fix: Do not allow extending signals by dragging in any direction other than \
the track direction [FS#2202] (r14013)
0.6.3-RC1 (2008-09-22)
------------------------------------------------------------------------
- Fix: Invalid v->u.air.targetairport could cause crashes at several places \
[FS#2300] (r14383, r14344, r14343)
- Fix: Moving the first vehicle of a train elsewhere might require a new \
unitnumber for the remaining chain which might not be available (r14384)
- Fix: Trams jumping when reversing on a single trambit (like caused during road \
construction reworks) or when (manually) reversing in a corner [FS#1852] \
(r14371)
- Fix: Multiheaded parts in free wagon chains weren't connected (could cause \
desyncs) (r14366, r14362)
- Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363)
- Fix: The ownership of roadtiles was not properly set for very old savegames \
(including TTD's) making it impossible to remove some pieces of road [FS#2311] \
(r14359)
- Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle \
overtake/following (r14356, r14258)
- Fix: Signs were not updated on company bankrupcy/sell, and thus could have the \
colour of invalid player (r14348)
- Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345)
- Fix: Signs from old savegames were lost (causing little memory leaks) (r14340)
- Fix: When a company was renamed and then manager was renamed before building \
anything, company name changed (r14328)
- Fix: When you rename a town before building something and build something near \
that town your company would be called "<old townname> \
Transport" [FS#2251] (r14327)
- Fix: Free any blocks that a helicopter may have on an oilrig when the \
helicopter gets forcefully removed (bankruptcy). For other airports this isn't \
needed as they can't be used by multiple companies [FS#2241] (r14324)
- Fix: Possible assert when renaming removed waypoint (r14322)
- Fix: Properly delete orders so the pool doesn't fill up (r14319)
- Fix: Do not allow building road over level crossings and drive-through road \
stops in the wrong direction; do not allow adding roadtypes to non-drive through \
road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, \
r14308)
- Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] \
(r14309)
- Fix: [YAPF] Only reserve road slots for multistop when they are really \
reachable [FS#2294] (r14305)
- Fix: One could be trying to get the station name of a station that is outside \
of the pool (r14297)
- Fix: Default for sound effects and music volume should be in the valid range \
for that setting [FS#2286] (r14289)
- Fix: Make small UFO aware of articulated RVs so they crash the complete \
vehicle instead of a small part of it (r14270)
- Fix: Desyncs after deleting a waypoint because of explicit destructor call \
instead of using operator delete (r14265)
- Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so \
people do not get confused that the keypad does not work as expected [FS#2277] \
(r14260)
- Fix: Clicking on the smallmap didn't break the "follow vehicle in main \
viewport" [FS#2269] (r14243)
- Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity \
of double-headed engines [FS#2267] (r14239)
- Fix: Feeder share was computed wrong when splitting cargo packet (r14234)
- Fix: Signs (town name, station name, ...) could be too long for 8bit width in \
pixels (r14221)
- Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the \
wrong data (r14219)
- Fix: When determining length of a string with limited size, first check if we \
are not out of bounds already (r14204)
- Fix: Properly update the current timetable's travel/wait times instead of only \
doing it for one vehicle in the shared order chain and only when some bit has \
not been set [FS#2236] (r14192)
- Fix: Sprite payload skipping would not skip enough bytes in a very small \
subset of compressed sprites (r14191)
- Fix: After applying NewGRF settings, all rail and road types were available as \
the engine availability check was performed too early (r14182)
- Fix: Close all related vehicle lists when closing a station window (and not \
only the train list) (r14180)
- Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179)
- Fix: Incorrect cargo weights (r14144)
- Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139)
- Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the \
list reaches 0 [FS#2249] (r14133)
- Fix: [strgen] Changing order of parameters {X:...} did not work for strings \
including some {StringY} (r14111)
- Fix: Desync due to bubbles in toyland (r14110)
- Fix: Make NewGRF action 0x06's changes persistent over the several loading \
stages [FS#1986] (r14102)
- Fix: Make the 'Transfer Credit' display aware of the entire consist, not only \
the first vehicle (r14098)
- Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to \
be build on water (land shape flags bit 5) [FS#2230] (r14093)
- Fix: The vehicle window of articulated road vehicles would show the \
clone/refit button when the vehicle was not completely stopped in the depot \
(r14090)
- Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign \
extension [FS#2228] (r14087)
- Fix: Division by 0 in NewAI [FS#2226] (r14062)
- Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] \
(r14058)
- Fix: NewGRF text stack's "push word" didn't move the data around \
properly (r14057)
- Fix: Long strings in the edit box would cause OpenTTD to stop drawing the \
string. This is especially noticable with low resolutions and the chat input box \
(r14054)
- Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. \
Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the \
main display (the one with the dock) (r14032)
- Fix: Crash when the AI tries to find the depot of an airport that doesn't have \
a depot [FS#2190] (r13999)
- Fix: MSVC cannot handle changed files in the prebuild event, so make the \
version determination a separate subproject [FS#2004] (r13998)
- Fix: The dedicated console removed any character that was not a printable \
ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] \
(r13992)
- Fix: Resetting construction stage counter reset more than it should (r13981)
- Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
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2008-08-21 13:37:01 by David Brownlee | Files touched by this commit (1) | |
Log message:
update to openttd-0.6.2nb1 - "PKG_DESTDIR_SUPPORT=user-destdir" fails \
for this package
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2008-08-05 14:38:23 by Mihai Chelaru | Files touched by this commit (4) | |
Log message:
update to 0.6.2
not sure if midi music option is still available currently
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2008-04-13 00:43:15 by Johnny C. Lam | Files touched by this commit (370) |
Log message:
Convert to use PLIST_VARS instead of manually passing "@comment "
through PLIST_SUBST to the plist module.
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2008-04-09 01:11:21 by Tobias Nygren | Files touched by this commit (1) |
Log message:
In post-install, remove droppings created as root so that unprivileged
make clean works.
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2008-04-07 21:44:19 by Tobias Nygren | Files touched by this commit (7) |
Log message:
Update to openttd-0.6.0.
This release brings, among other things, newhouses/newindustries (with newGRF),
signals and diagonal tracks under bridges,trams, autoslope, oneway roads,
half tile slopes, drive through road stops and group management of vehicles.
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2008-03-04 13:02:11 by Tobias Nygren | Files touched by this commit (1) |
Log message:
Add a pseudolicense for Transport Tycoon Deluxe datafiles,
used by games/openttd. Requested by wiz@
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