2017-01-01 15:44:09 by Thomas Klausner | Files touched by this commit (577) |
Log message:
Add python-3.6 to incompatible versions.
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2016-12-25 22:44:35 by Joerg Sonnenberger | Files touched by this commit (3) |
Log message:
Fix clang detection again.
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2016-12-04 06:17:46 by Ryo ONODERA | Files touched by this commit (667) |
Log message:
Recursive revbump from textproc/icu 58.1
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2016-11-05 11:05:26 by Thomas Klausner | Files touched by this commit (4) | |
Log message:
Updated mame to 0.179.
Are you getting fidgety waiting for Halloween to arrive? Well now
you can take your mind off the wait by giving the brand-new MAME
release a spin! We've changed the release slightly this month: the
whatsnew file is formatted differently, the 32-bit Windows binary
package has "32bit" in its filename, and we're no longer providing
a pre-built debug binary package for Windows. We've dropped the
debug binaries as they don't seem to have a target demographic.
All builds include the MAME debugger. The release packages are
built with symbols that will give a meaningful stack trace. The
debug build was still optimised, so stack traces were no more
precise. The main difference is that debug builds have assertions
enabled which is mainly useful if you're working on the source. In
short, we don't see a use case where someone would be better off
with the debug build if they aren't compiling MAME themselves
anyway.
With that out of the way, what surprises does MAME have in store
for you all this month? We're pretty confident that we have something
for everyone! First of all, we're proud to present the Soviet arcade
game Istrebiteli ("Fighters", as in aircraft). We've also emulated
Ocean to Ocean, an early video slots game on the DECO Cassette
system. ShouTime has worked his magic again, allowing the masses
to see the rare Alpha Denshi title Splendor Blast II. But possibly
most interesting is preliminary emulation of the Magnet arcade
system, a prototype floppy disk-based system from Spain.
We've also added a number of non-arcade systems. There's the Gakken
Game Robot 9 handheld game, and several Fidelity chess systems.
Getting away from games altogether, we've added a working driver
for a VeriFone Trans payment terminal. There have been some
substantial updates to the software lists, too. The Sega CD software
list has been completely updated to use the latest and best dumps
known to exist, we've replaced a number of pirate Apple II disk
images with clean cracks, there are some notable additions to the
Sharp X68000 floppy list, and even an obscene Pokémon hack for
Game Boy that's being sold in China.
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2016-11-03 12:14:15 by Thomas Klausner | Files touched by this commit (1) |
Log message:
Remove obsolete settings, mongoose was removed from mame a year ago.
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2016-10-02 10:20:24 by Maya Rashish | Files touched by this commit (1) |
Log message:
mame: remove comment about gcc 5.3 being used because of a gcc49 bug.
bug was fixed, but gcc 5.0 is explicitly required by the package.
see scripts/genie.lua. It also mentions GCC 5.2 being problematic
in the same file.
given that nobody has tested it for <5.3, leave it at 5.3 required.
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2016-10-01 18:45:46 by Thomas Klausner | Files touched by this commit (3) | |
Log message:
Updated mame to 0.178.
The end of the month is almost here, and it's time to unwrap another
shiny MAME release. This time around we've had the pleasure of
seeing Angelo Salese show us all that he's a bug-fixing machine,
resolving many long-standing bugs in playable games (including
graphical glitches in Combat School, and issues with slopes in
Sunset Riders). Highlights from newly emulated machines include
the Esselte 100 classroom computer from Sweden (thanks Edstrom),
Slap Shooter (courtesy of ShouTime and the Dumping Union), the
French version of the Apple //e Enhanced, the original Japanese
version of Street Fighter with pneumatic buttons (thanks ShouTime),
and the original version of Nintendo's Popeye on Sky Skipper hardware
(yet another gem from ShouTime).
On the gambling front, we have another batch of layouts from John
Parker, clickable button lamps for more machines from einstein95,
and improved inputs/output for a number of games from AJR. Speaking
of inputs and outputs, Risugami added/improved outputs and layouts
for a number of Midway games.
This release includes preliminary support for persistent controller
ID mappings from Tomer Verona. This may help if you're having issues
with Xbox controllers appearing in a different order when you
relaunch MAME. If you're interested, check out the documentation
and see if it helps. It's still not particularly easy to use, but
it's ready for testing and improvement and may be useful, particularly
for people with wireless controllers.
Other notable improvements include working envelope and LFSR
emulation for Mega Duck, better emulation of MCU communication for
Taito Super Qix hardware, support for multiple BBC Micro floppy
drive controllers, restoring the ability to have MAME accept incoming
socket connections to communicate with an emulated serial port,
and more features for the UI graphics viewer.
MAME 0.178 also adds software list updates with the latest prototype
cartridge dumps, numerous bootlegs and alternate versions of
supported games, and steady progress on non-working systems like
the CMI IIx and LSI Octopus.
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2016-09-25 22:21:25 by Thomas Klausner | Files touched by this commit (1) |
Log message:
Remove restrictions, this now has standard licensing.
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2016-09-02 14:22:46 by Thomas Klausner | Files touched by this commit (5) | |
Log message:
Updated mame to 0.177.
Today marks the end of the southern winter/northern summer, and
time for the hotly anticipated August MAME release. Possibly most
importantly, we've fixed the issues that were causing menus to
display off the edge of the screen on Windows (MT06335). We've
integrated a fix for Aimtrack Dual Lightguns on windows from new
contributor Pitou, and the behaviour of XAudio2 sound output should
be much improved when adjusting game speed to match monitor refresh
rate. Mouse behaviour on SDL builds (Linux/Mac) is also improved.
Thanks very much to all the users who reported issues and helped
out testing fixes.
We have lots of newly working computer systems to show off: Xerox
Alto-II, TeleNova Compis (a 16-bit educational computer from Sweden),
Victor 9000, Wang Professional Computer (DOS-based but not IBM
compatible), Atari Portfolio (of Terminator 2 fame), and Vector-06C
(a mass-produced Soviet home computer). Newly working games include
Namco Techno Drive, the original Japanese release of Orca's River
Patrol, Korean puzzle game Intergirl, and gambling game Magical
Butterfly. Speaking of gambling games, this release is a huge update
for BFM, JPM and Maygay fruit machines. John Parker has created a
tool that converts MFME layouts to MAME layouts and contributed
layouts for hundreds of games. This should make it far easier and
more rewarding to work on these drivers.
MAME now includes a driver for a VGM music file player virtual
machine (VGM is a popular video game music file format). This
feature is primarily intended as a way for developers to test sound
cores and do A/B comparisons, as it's a lot easier to just load a
VGM test case than to play a game until it uses the sound chip
feature you want to test, but it's also a convenient way to enjoy
a wide variety of video game music. You can try it out by running
mame vgmplay -bitb file.vgm or choosing "VGM player" from the list
of systems and loading a VGM file in the appropriate media slot
through the internal file manager.
The generic serial terminal and keyboard devices have been greatly
improved. This should make computers controlled via serial port
far more usable. (Keyboard layout, key repeat, simultaneous
keypresses, local echo, auto CR/LF and audible bell have all been
improved and/or made configurable.)
There are a number of improvements for MAME developers and
contributors. We now allow Unicode characters in C++ and Lua source
comments. This can make documentation clearer when referring to
original machine labels. Source files must be encoded in UTF-8 with
no initial byte order mark. Non-ASCII characters are allowed in
comments, but not in most other parts of source files. Source and
comments must still be written in English. We've improved build
times a little, and migrated a lot of MAME-specific constructs to
standard C++14 library features. A number of MAME APIs have been
streamlined and modernised. The palette viewer now shows some
details about the colour swatch under the mouse pointer (press F4
during gameplay to show, this may be interesting to regular users
as well).
Of course, this release also comes with more alternate versions of
games supported (including The NewZealand Story, Metamorphic Force,
Super Hang-On, Terminator 2, Golden Tee '98, Gulf Storm, and Teenage
Mutant Ninja Turtles), and other fixes and improvements for machines
already emulated by MAME (including Midway V-Unit outputs/layouts
from Risugami and input/output improvements for gambling/medal
games from AJR).
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2016-08-03 12:23:40 by Adam Ciarcinski | Files touched by this commit (1248) | |
Log message:
Revbump after graphics/gd update
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