2006-06-12 18:28:13 by Thomas Klausner | Files touched by this commit (156) |
Log message:
Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)
for SDL shlib changes.
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2006-04-17 15:47:02 by Thomas Klausner | Files touched by this commit (1055) | |
Log message:
Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.
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2006-02-21 23:44:53 by Thomas Klausner | Files touched by this commit (4) |
Log message:
Add patches for fixing
http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml
from Gentoo.
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2006-02-06 00:11:50 by Joerg Sonnenberger | Files touched by this commit (4082) |
Log message:
Recursive revision bump / recommended bump for gettext ABI change.
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2005-12-11 10:40:46 by Thomas Klausner | Files touched by this commit (173) |
Log message:
Convert aalib to options framework, adding an 'x11' option, and remove
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
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2005-04-11 23:48:17 by Todd Vierling | Files touched by this commit (3539) |
Log message:
Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.
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2005-03-31 13:41:21 by Thomas Klausner | Files touched by this commit (3) |
Log message:
Update to 0.11.6:
Version 0.11.6
==============
2005-03-27
- Fixed: pkg_resendcache, no right calaculation for the size of
the saved packet.
- Changed: Version number and the ping time to each game
(ver 0.11.6 or later) of network games will show up.
- Added: Parameter -gamename to set the games name from the
command line.
- Added: Network Join will find Local games without OGC.
Broadcasted UDP Packets will be send to find games.
2005-02-20
- Fixed: Network Player died in a game. All network
players will controll thier own dead. (needed on slow networks)
- Added: 1600x1280 Resolution
2005-01-30
- Fixed: Makefile.am in datadir. Pixmap for the icon
was not installed.
2004-12-27
- Fixed: moving and liquid bombs where not working right.
we checked the wrong map.bfield value.
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2005-03-27 17:43:38 by Thomas Klausner | Files touched by this commit (118) |
Log message:
PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).
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2005-03-23 23:58:46 by Thomas Klausner | Files touched by this commit (3) |
Log message:
Update to 0.11.5:
Version 0.11.5
==============
2004-12-26
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Version 0.11.4
==============
2004-12-12
- Fixed: Teamdata wasn't send right, net_send_playerid changed,
send_playerdata and do_playerdata fixed.
- Fixed: Problems with the second local player join and
leaving. Also the second local player won't get
informations which the first local player already had.
- Bombs will not explode right on slow computers.. it
seems they jump one field to far.
fixed: rewrote part of the do_explosion stuff and
part of the explosion_restore function. Explosion
was growing on slow PC more as one field per cycle.
- AI: Player die on a slow computer because they move more
as 1 Field. This might be also the problem Acidjnk told
me about.
Variable dir_change added so we won't have
anymore so many suicides.
little more work on the AI, there are still some kind of
problems. Maybe i'll rewrite the whole AI again.
- fixed: Server starts the game soo fast that the
client's ignore the gamestat for a running game.
Check if all players are ready.
- Makefile.am in include and data changed so make dist will
work fine as well as make install won't install anymore
all the useless *.h files.
- the firewall flag will be enabled and disabled automaticly.
Datapacket PKG_contest created to make it possible to work.
- only players who are in the game will be able to send
gamedata related packets to the game. (do_pkg() changed)
- fixed: AI won't have anymore so many suicide deaths.
- New Team menu Handling.
- changed: Playermenu (F2 in the Playerselection screen).
You will see some details about the other players and
you can go to the teammenu from here.
- fixed: udp_send:: Invalid argument Error Message
net_game_send_delplayer had a problem with the second
local player.
- changed: Chat Mode will always keep active if there is
only one player on one computer. If there are two player
we have to press F5 to activate the chatwindow.
- fixed: Quit Game wasn't working from the in game menu
- fixed: Network Version Error. There is no
possible Escape.
- fixed: Single Player Menu there was no ESC key working
- fixed: Player Selection Screen (single player)
ESC key wasn't working and also closing the program
haven't worked.
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2005-02-24 00:12:05 by Alistair G. Crooks | Files touched by this commit (223) |
Log message:
Add RMD160 digests.
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