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History of commit frequency

CVS Commit History:


   2022-07-02 18:53:42 by Ryo ONODERA | Files touched by this commit (395)
Log message:
*: Recursive revbump from audio/pulseaudio
   2022-04-18 21:12:27 by Adam Ciarcinski | Files touched by this commit (1798) | Package updated
Log message:
revbump for textproc/icu update
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2022-01-16 15:32:01 by Nia Alarie | Files touched by this commit (6) | Package updated
Log message:
easyrpg-player: update to 0.7.0

Changes:
https://blog.easyrpg.org/2021/10/easyrpg-player-0-7-0-sword/
   2021-12-08 17:07:18 by Adam Ciarcinski | Files touched by this commit (3063)
Log message:
revbump for icu and libffi
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-04-21 13:43:04 by Adam Ciarcinski | Files touched by this commit (1822)
Log message:
revbump for textproc/icu
   2020-11-20 13:39:10 by Nia Alarie | Files touched by this commit (2)
Log message:
easyrpg-player: Update to 0.6.2.3

   This release was unplanned but we introduced a regression in 0.6.2.2 that
   we have to fix. Next time we will be a bit more conservative in
   backporting fixes :(. But this is for-sure the last patch release. The
   next release will be huuuge.

  Regressions fixed

   The implementation of Skill reflection crashed the Player when the skill
   had no target, e.g. when it was a skill that just toggled a switch. This
   broke directly the first battle in OFF. (#2342)

  Battle

   The correct default state rank B instead of C is now used for enemy damage
   calculation. (#2332)

   Damage calculation for states is now more correct: The damage/recovery is
   rounded down. (#2343)

  For Developers

   The Player compiles now on the Haiku operating system. (#2359)

   When using vcpkg and CMake 3.15 or newer the detection whether a shared or
   a static runtime (/MD vs /MT) shall be used is now autodetected via
   MSVC_RUNTIME_LIBRARY. (#2267)

   CMake will not download the TestGame via git anymore. The motivation here
   was years ago that we want to use the TestGame for unit and regression
   testing but this never happened.

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