2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549) |
Log message: *: revbump for libsndfile |
2020-05-22 12:56:49 by Adam Ciarcinski | Files touched by this commit (624) |
Log message: revbump after updating security/nettle |
2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | |
Log message: revbump after boost update |
2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833) |
Log message: *: recursive bump for libffi |
2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836) |
Log message: *: Recursive revision bump for openssl 1.1.1. |
2020-01-12 21:20:50 by Ryo ONODERA | Files touched by this commit (574) |
Log message: *: Recursive revbump from devel/boost-libs |
2019-08-22 14:23:56 by Ryo ONODERA | Files touched by this commit (678) |
Log message: Recursive revbump from boost-1.71.0 |
2019-07-21 00:46:59 by Thomas Klausner | Files touched by this commit (595) |
Log message: *: recursive bump for nettle 3.5.1 |
2019-07-07 00:53:25 by Nia Alarie | Files touched by this commit (39) | |
Log message: quakeforge: Update to 0.7.2 Drop most of the local patches. Quake is now playable, however, the server still segfaults on launch on NetBSD. |
2019-07-02 15:37:34 by Nia Alarie | Files touched by this commit (4) |
Log message: quakeforge: The existing workaround is causing duplicate symbol errors at link-time so just cheat by using "static inline". Also, don't hardcode the libGL version number, take advantage of symlinks instead to make libGL load on NetBSD-current with native X. Bump PKGREVISION. I still can't really get this to run for more than a few seconds (except qw-client, which I can't test ingame), it may be borked. |