Log message:
Update to 1.0.1:
Version 1.0.1:
* graphics
* new death animations: Mage, Pikeman, Red_Mage, White_Mage
* portraits:
* new portraits: Drake_Burner, Drake_Fighter, Drake_Glider
* made all Drake, Merman, Naga and Saurian upgrades use the level one
portraits
* made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of
their line
* removed deprecated death animation of the Drake_Fighter
* language and i18n:
* updated translations: Afrikaans, Chinese, Italian, Polish, Russian,
Slovenian, Turkish
* Campaign server
* Changed campaign_name_legal to bar name of '.'
* Back ported check_names_legal to be combined with an upcoming change
that will close a vulnerability to bogus data from the campaign server.
* Before doing anything destructive to install a new campaign, all of the
file and directory names are checked to make sure they are safe and if not
the campaign is not installed.
* multiplayer
* multiplayer game with "empty" as side no longer causes OOS (#4464)
* disabled 'advancefrom' in multiplayer
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash,
Hamlets, Meteor Lake, Den of Onis, Smallolof
* updated multiplayer maps cfg files: Clash, Hexcake, Smallolof
* music and sound:
* new main menu music
* units and balancing changes:
* removed Thug from Knalgan faction
* Northerners can now recruit Rocklobber in Age of Heroes era
* documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
* random map generator now uses island_size (#4458)
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Log message:
Update to 1.0:
Version 1.0:
* language and i18n:
* updated manual: English, German, Swedish
* updated man pages: Swedish
* updated translations: Afrikaans, British English, Polish,
Portuguese (Brazil), Slovak, Spanish
* graphics
* new title screen and logo
* new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate,
Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin,
Saurian_Skirmisher
* new Konrad level 1 image
* new death animation for Initiate
* changed the map 'Snow Plains' to use snow terrain
* campaigns:
* Eastern Invasion
* fix Undead fighting each other in Weldyn Besieged (#4386)
* fix Undead not recruiting after leader change in The Crossing (#4393)
* balancing changes:
* decreased Dwarvish Fighter hammer attack damage from 9 to 8
* decreased Merman Hunter experience needed to level from 38 to 35
* multiplayer scenarios
* revised multiplayer maps: Divide and Conquer, Sablestone Delta,
Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge
* server: add administration functions
Version 1.0rc1:
* language and i18n:
* updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German,
Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian,
Spanish, Turkish
* new manual: Hungarian, updated manual: English, Swedish
* updated man pages: English, German, Swedish
* campaigns:
* The Dark Hordes
* Crelanu's Book no longer ends if enemy leaders are killed
* Underground Pool no longer ends if enemy leaders are killed
* Underground Pool can now only be won with Gwiti or Tanar (#14495)
* Son of the Black Eye
* Watch Towers can no longer be recalled in Clash of Armies
* Saving Inarix no longer ends if enemy leaders are killed
* tweaked Black Flag and Desert of Death maps
* made End of Peace, Toward Mountains of Haag, and Black Flag easier
* Eastern Invasion
* fix Konrad II's lines not being spoken in The Council (#14500)
* change the holy waters to "holy amulets" (also #14539, #14559)
* Drowned Plains now has fog (#14499)
* Heir to the Throne
* fix Delfador losing experience at Siege of Elensefar (#14508)
* units:
* changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22)
* changed all Orcish Shamans from 60 to 70% defense on villages
* fixed incorrect reference to Demilich image (#14542)
* fixed long filenames overflowing editor file chooser dialog (#13855)
* fixed filenames with spaces causing garbled errors (#14494)
* multiplayer maps now make better use of team names from settings
* fixed possible memory corruption during "sighted" WML events (#14426)
* fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377)
* more AMLA fixes, and it now increases current hitpoints by 3 (#14530)
* BeOS networking fixes
* multiplayer lobby changes (including #8179)
* fixed images in downloaded campaigns not being shown until restart (#11797)
* editor now supports changing language, with Alt-l (#11966)
* savegames now store ai_algorithm (#14558)
* server now supports --threads option to specify number of threads
* fixed spurious "timeout" when uploading campaigns
* capture events that trigger further events can no longer be undone (#13895)
* editor now supports --bpp to specify bit depth, default now 24 (#14551)
* broken scenarios can no longer make multiplayer unplayable (#14409)
* various bug fixes and code cleanups
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Log message:
Update to 0.9.7:
Version 0.9.7:
* language and i18n:
* updated manual: French, Italian
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
* fixed Ruby of Fire object description (#14311)
* fixed untranslatable Rise of Wesnoth scenario name
* new man pages: Hungarian
* changing languages now updates Tome of Wesnoth on Linux into new language
* campaigns:
* The Dark Hordes: there are now more Turns available in the last scenario
* units:
* increased the damage done by the Dread Lich from 6-4 to 7-4
* user interface
* text input box position now changes if resolution is changed (#12466)
* hourglass cursor now works on Mac OS X (#14298)
* fixed scrollbar problems in multiplayer lobby (#13089)
* better checking if recruiting is possible (#13638, patch #4267)
* some fixes for Experimental and Default themes
* fixed observer icon corruption (#14320)
* user campaign translations are now available without a restart (#14388)
* adjusted multiplayer lobby titles
* don't show images larger than 80x80 in campaign server list (#12007)
* fixed progress bar overflow (#14403)
* game names can no longer contain formatting characters (#14246)
* fix campaign story text overflowing due to narrow width (rest of #13961)
* graphics
* fixed Flaming Sword missing attack image (#14346)
* updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
* ambush and nightstalk now works on turn 1 for leaders (#13671)
* AI now understands that AMLA units don't heal on advancing
* AI in multiplayer can now recruit more widely in all eras (rest of #14096)
* fixed a network related freeze (#14359) and other networking changes
* fixed connect to server hanging on Mac OS X
* fixed memory leaks in multiplayer lobby (part of #13981)
* various bug fixes and code cleanups
Version 0.9.6:
* language and i18n:
* new manual: Turkish
* updated manual: German, Russian, Swedish
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
* updated man pages: English, German, Swedish
* fixed some translated strings not being used (#14094)
* improve layout of some parts of help (#14075)
* fixed several typos and errors (including #14228,#14207,#14076,#14077)
* campaigns
* Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
* The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
* graphics and sound
* new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
* revised unit images and/or animations for Direwolf Rider, Duelist,
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
Lancer, Master at Arms, Paladin, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* fixed Lich using wrong image (#14139)
* replaced tooltip picture (#14134), note still English and not translatable
* fixed broken scepter of fire and scepter attack icons (#14208,#14231)
* user interface
* fixed fonts sometimes not being found, eg. on BeOS
* fixed campaign dialog with no campaigns trying forever to download (#14078)
* fixed some damage calculations not showing %-to-kill
* fixed game music continuing to play on the title screen (#14080)
* added hotkey ctrl-j to show objectives (#7830)
* fixed more problems with observers (also #14239)
* fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
* menus now can acquire keyboard focus (#13118)
* info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
* tips of the day now only change when playing a game (#14235)
* hotkey for taking a screenshot now works in editor also (#13841)
* show wait cursor for long operations, if not using color cursors (#12670)
* part-fix campaign text overflowing due to width being too narrow (#13961)
* fixed tooltips disappearing when using dfool's theme (#14084)
* prestart events now happen before the player is shown the map (#12957)
* revised multiplayer maps: Bluewater Province, Charge, Hamlets,
Hornshark Island, Meteor Lake, Sablestone Delta
* fixed AI units not getting rest-healing, causing replay errors
* fixed configure options --with-icondir and --with-desktopdir (#14100)
* changed Merman hoplite to bring it up to date with changes to steadfast
* fixed Dark Adept female version glitches (#14073,#14122,#13986)
* made checksums work on AMD64
* revised network code, try to use non-blocking I/O if available
* new description= attribute of [attack], name="x" now implies
description=_"x" and icon="attacks/x.png" if not \
specified (#12788,#14113)
* AI in multiplayer can now recruit healers and mixed fighters (#14096)
* fix AMLA healing (#13921); recruited/recalled units are now always healed
* various bug fixes and code cleanups
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Log message:
Changes 0.9.5:
* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: British English, Catalan, German, Hungarian,
Polish, Spanish, Swedish, Turkish
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL and part of MANUAL to help
* added more descriptions and images to in-game help (also #12322)
* fixed some untranslatable attack names (part of #12788)
* Battle Princess can now have translation different to Princess
* fix terrain list and time of day cross-references in unit help
* graphics and sound improvements:
* fixed layering of multi-hex tiles (#13586)
* removed Mac OS X icon border (#12928)
* updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
Grand Knight, Master Bowman
* new and revised portraits for The Dark Hordes and Konrad
* campaigns
* Eastern Invasion
* fixed missing background in intro (#13901)
* campaign plot and dialogue extensively revised
* Son of the Black Eye
* fixed untranslatable strings in Saving Inarix
* start of making Clash of Armies harder: arrival of more reinforcements
* The Dark Hordes: terminate the campaign at this point as Part 1
* Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
* old campaign downloaded from server is now removed when updating (#13874)
* multiplayer:
* rejoining game as observer, with same nick, no longer causes out of synch
(#12824 and #12997, still subject to confirmation)
* fixed chat messages from allies not being shown in multiplayer (#13657)
* added Use map settings option to preset scenario suggested values at setup
* show game settings in the game list
* fixed lobby corruption when trying to join a game that disallows observers
* fixed create-game-then-cancel lobby corruption (#13522)
* tweaked layout of game creation screen
* fixed non-fatal errors exiting lobby (#13783)
* choosing vacant slot then joining all computer game is no longer allowed
* cancelling faction selection now goes back to scenario setup (#9376)
* ending game now returns to lobby (#13348)
* more robust network code: ghost connections should no longer linger forever
* new units: added Drake Enforcer
* unit balancing and modifications
* increased Elvish Scout ranged attack damage from 5-2 to 6-2
* increased Cavalryman attack damage from 5-3 to 6-3
* reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
* simplified AMLA, using global macros in amla.cfg
* multiplayer scenarios: removed Icy Waters, added Smallolof, modified
Sulla's Ruins map
* user interface improvements:
* fixed failed recruit attempt clearing undo stack (#13833)
* fixed recall not clearing shroud (#13824)
* fixed spurious warning when loading a saved game and ending turn (#12986)
* sound is handled better, and can be set as a preference (rest of #11669)
* fixed editor insisting on path without spaces, for saving maps (#13919)
* changed hotkeys for end turn (alt-e->alt-space) and open/load game
(ctrl-l->ctrl-o)
* replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
* fixed towupper causing build to fail on OpenBSD (#13709)
* fixed replay corruption due to capture events not saving randomness (#13666)
* keep send and receive connection statistics separate for each socket
* more responsive networking code, less subject to network errors
* fixed campaign upload with no passphrase not storing generated passphrase
* tag [redraw] now forces redraw and is no longer a no-op (#11079)
* fixed repeated attempts to open non-existent font files
* various bug fixes and code cleanups
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Log message:
Update to 0.9.4:
* language and i18n:
* updated translations:
* Basque, British English, Catalan, Chinese, Dutch, French, German,
Hungarian, Russian, Swedish, Turkish
* fixed help description of income and upkeep (#13565)
* updated several unit descriptions
* standardized on "magi" as plural of "mage"
* document that Woses receive no traits (#13630)
* replay suggested save game now translated (#13558)
* fixed some typos (#13714,#13715,#13716,#13717,#13718)
* added terrain descriptions to in-game help
* fixed blank terrain entries in unit help
* ignore LANGUAGE in environment: broke translations (forum thread 6614)
* added Swedish man pages to the list of man pages to be installed
* unit balancing and modifications:
* max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
added to max HP, with no auto-heal; Necrophage has healing AMLA
with no bonus HP
* changed Naga Warrior attack from 5-5 to 7-4
* decreased Thug hitpoints from 36 to 32
* decreased Dwarvish Ulfserker hitpoints from 40 to 34
* changed Elvish Shaman and Druid to the state before 0.9.3
* decreased Elvish Shaman cost from 17 to 16 gold
* removed obsolete units Mounted Captain, Mounted Commander
* graphics and sound improvements:
* new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
* new death animations: Elvish Sharpshooter, Elvish Marksman
* default colour depth is no longer forced to 16 bits
* new tiles for some terrain in the editor terrain list and mini map
* WML improvements:
* #define's in user campaigns are now local to each campaign (patch 4138)
* correctly preprocess files that do not end with a final newline
* campaigns
* Heir to the Throne:
* made campaign easier on "Easy" level
* removed duplicate file inclusion - campaign should now start faster
* Eastern Invasion:
* revised Approaching Weldyn for quicker gameplay
* tweaked Undead Crossing
* removed duplicate file inclusion - campaign should now start faster
* The Dark Hordes:
* cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
* removed duplicate file inclusion - campaign should now start faster
* The Rise of Wesnoth:
* removed duplicate file inclusion - campaign should now start faster
* fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
* Son of the Black Eye: revised map for Desert of Death
* server
* now supports redirection based on client version number
* can now act as proxy
* editor
* changed the layout of the terrain palette (#11965)
* relocated and enlarged the buttons (#11967)
* maps can't be saved with illegal characters (#10704)
* replaced the buttons under the minimap with a toolbar
* build process
* added quotes to configure.ac (forum thread 6747)
* new utility extractsources to extract lists of sources from Makefile.am
* new utility makemam to construct Makefile.am from Makefile.am.in and
files containing lists of sources
* fix libpng not being detected on NetBSD (#13808)
* user interface improvements:
* show scrollbar in multiplayer lobby when there are many players (#13521)
* multiplayer lobby player list no longer resets to start (#13345)
* fixed game host sometimes not recognized as side owner (forum thread 6783)
* remove redundant {utils} and {~utils} references (#13843)
* various bug fixes and code cleanups
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