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History of commit frequency

CVS Commit History:


   2006-03-04 22:31:14 by Johnny C. Lam | Files touched by this commit (2257)
Log message:
Point MAINTAINER to pkgsrc-users@NetBSD.org in the case where no
developer is officially maintaining the package.

The rationale for changing this from "tech-pkg" to \ 
"pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list).  Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
   2005-08-10 22:56:30 by Johnny C. Lam | Files touched by this commit (339)
Log message:
Remove the abuse of buildlink that was pkg-config/buildlink3.mk.  That
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables.  Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.

For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
   2005-07-21 18:30:01 by Thomas Klausner | Files touched by this commit (328)
Log message:
Change path from devel/pkgconfig to devel/pkg-config.
No PKGREVISION bump since pkg-config is only a BUILD_DEPENDS.
   2005-04-11 23:48:17 by Todd Vierling | Files touched by this commit (3539)
Log message:
Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.
   2005-02-24 12:24:05 by Alistair G. Crooks | Files touched by this commit (59)
Log message:
Add RMD160 digests.
   2004-05-16 04:07:44 by Juan Romero Pardines | Files touched by this commit (5) | Imported package
Log message:
Initial import of dirac-0.2.0.

Dirac is a prototype video codec, under development by BBC R&D, and initially
released in March 2003.

Dirac is a general-purpose video codec aimed at resolutions from QCIF
(180x144) to HDTV (1920x1080) progressive or interlaced. It uses wavelets,
motion compensation and arithmetic coding and aims to be competitive with
other state of the art codecs.


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