2021-10-09 17:35:12 by Nia Alarie | Files touched by this commit (105) |
Log message:
Recursive revbump for multimedia/libaom
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2021-10-07 15:49:53 by Nia Alarie | Files touched by this commit (289) |
Log message:
emulators: Remove SHA1 hashes for distfiles
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2021-09-29 21:01:31 by Adam Ciarcinski | Files touched by this commit (872) |
Log message:
revbump for boost-libs
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2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213) |
Log message:
Recursive revbump for audio/jack
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2021-05-04 16:19:17 by Nia Alarie | Files touched by this commit (2) |
Log message:
mgba: add missing patch
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2021-05-02 10:40:00 by Nia Alarie | Files touched by this commit (10) | |
Log message:
mgba: update to 0.9.1
0.9.1: (2021-04-18)
Emulation fixes:
- ARM: Fix LDM^ with empty rlist (fixes mgba.io/i/2127)
- Core: Fix first event scheduling after loading savestate
- GB Serialize: Fix switching speed modes when loading a state (fixes \
mgba.io/i/2097)
- GB: Fix skipping BIOS
- GBA Memory: Fix loading Thumb savestates when in ARM mode
- GBA Video: Fix window start on modes 3-5 with mosaic (fixes mgba.io/i/1690)
- GBA Video: Fix mode 3-5 overflow with mosaic (fixes mgba.io/i/1691)
Other fixes:
- GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes mgba.io/i/2100)
- GBA: Fix crash when ROM loading fails
- GBA e-Reader: Fix bitmap short strip scanning
- GBA Video: Fix mode 5 frame 1 caching (fixes mgba.io/i/2075)
- GBA Video: Don't attempt to copy invalid registers when switching renderer
- Qt: Fix crash when switching from high-resolution OpenGL renderer to software
- Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes mgba.io/i/2094)
- Qt: Fix smudged window icon on Windows
- Qt: Fix saving settings enabling camera when camera name changes (fixes \
mgba.io/i/2125)
- Qt: Fix frames getting backlogged (fixes mgba.io/i/2122)
- Qt: Restore maximized state when starting (fixes mgba.io/i/487)
Misc:
- Core: Truncate preloading ROMs that slightly exceed max size (fixes \
mgba.io/i/2093)
- GBA: Default-enable VBA bug compat for Ruby and Emerald ROM hacks
- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
- Qt: Add ROM filename and size to bug reporter
- Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129)
0.9.0: (2021-03-28)
Features:
- e-Reader card scanning
- New tool for converting between different save game formats
- WebP and APNG recording
- Separate overrides for GBC games that can also run on SGB or regular GB
- Game Boy Player features can be enabled by default for all compatible games
- Frame and I/O viewer support for Game Boy
- Bug report tool for gathering information helpful for reporting bugs
- Mute option in homebrew ports
- Status indicators for fast-forward and mute in homebrew ports
- VBA bug compatibility mode for ROM hacks that don't work on real hardware
- Read-only support for MBC6 flash memory
- New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
- Stack tracing tools in ARM debugger (by ahigerd)
- Command scripts for CLI debugger (by ahigerd)
- Scheduled event dumping in CLI debugger
- ARM disassembler now resolves addresses to symbol names
- Add Game Boy Player feature support to ports
- Individual window types can now be toggled in debugging views
- Support for the Wii U GamePad when running as an injected VC title
Emulation fixes:
- ARM: Fix ALU reading PC after shifting
- ARM: Fix STR storing PC after address calculation
- ARM: Fix Addressing mode 1 shifter on rs == pc (fixes mgba.io/i/1926)
- ARM: Fix long multiply-and-accumulate register write order (fixes mgba.io/1/1956)
- ARM: Fix long and accumulate multiply timing
- GB: Partially fix timing for skipped BIOS
- GB: Downgrade DMG-only ROMs from CGB mode even without boot ROM
- GB: Fix marking BIOS as unmapped when skipping BIOS (fixes mgba.io/i/2061)
- GB Audio: Fix serializing sweep time
- GB Audio: Fix some channel 4 timing edge cases
- GB MBC: Fix MBC1 mode changing behavior
- GB MBC: Fix some MBC3 bit masking
- GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
- GBA: Fix timing advancing too quickly in rare cases
- GBA: Clear GBP connection on reset
- GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, \
mgba.io/i/1847)
- GBA BIOS: Implement dummy sound driver calls
- GBA BIOS: Improve HLE BIOS timing
- GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
- GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and \
mgba.io/i/1823)
- GBA BIOS: Fix invalid decompression bounds checking
- GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
- GBA DMA: Fix ordering and timing of overlapping DMAs
- GBA I/O: Green swap register should be readable
- GBA I/O: Ignore high bits on IME
- GBA Memory: Improve gamepak prefetch timing
- GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
- GBA Memory: Improve robustness of Matrix memory support
- GBA Memory: Mark Famicom Mini games 22 through 28 as non-mirroring
- GBA Memory: Return correct byte for odd ROM open bus addresses
- GBA Memory: Improved AGBPrint emulation of edge cases (fixes mgba.io/i/1867)
- GBA Memory: Fix masking of misaligned jumps
- GBA Serialize: Fix alignment check when loading states
- GBA SIO: Fix copying Normal mode transfer values
- GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
- GBA SIO: Fix deseralizing SIO registers
- GBA SIO: Fix hanging on starting a second multiplayer window (fixes mgba.io/i/854)
- GBA SIO: Fix Normal mode transfer start timing (fixes mgba.io/i/425)
- GBA Timers: Fix toggling timer cascading while timer is active (fixes \
mgba.io/i/2043)
- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
- GBA Video: Fix Hblank timing
- GBA Video: Implement green swap (fixes mgba.io/i/1609)
- GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
- GBA Video: Fix OBJWIN erratic rendering in OpenGL renderer
- GBA Video: Fix x offset in 256-color BG mosaic (fixes mgba.io/i/1684)
- GBA Video: Fix transposed BG mosaic parameters in GL renderer
- SM83: Emulate HALT bug
- SM83: Improve mid-M-cycle interrupts
- SM83: HALT should not consume an extra T-state
Other fixes:
- 3DS: Fix thread cleanup
- All: Improve export headers (fixes mgba.io/i/1738)
- Cheats: Fix indirect write cheats (fixes mgba.io/i/2026)
- CMake: Fix build with downstream minizip that exports incompatible symbols
- CMake: Link with correct OpenGL library (fixes mgba.io/i/1872)
- Core: Ensure ELF regions can be written before trying
- Core: Fix threading improperly setting paused state while interrupted
- Core: Fix loading ELF files that have unexpected empty program headers
- Core: Fix destroying an mVL with an invalid channel count
- Debugger: Don't skip undefined instructions when debugger attached
- Debugger: Close trace log when done tracing
- Debugger: Fix change watchpoints (fixes mgba.io/i/1947)
- Debugger: Call CLI debugger system init
- FFmpeg: Fix some small memory leaks
- FFmpeg: Fix encoding of time base
- GB: Fix crash when changing ROM while in banked address space
- GB: Fix loading model overrides
- GB MBC: Force minimum SRAM size on rare MBCs that always have SRAM
- GB Serialize: Fix crash when loading pre-0.7 SGB savestates
- GB Video: Fix SGB video logs
- GB Video: Discard SGB packets in non-SGB mVLs
- GB Video: Fix deserializing negative LX state
- GB Video: Don't rendering negative batches
- GBA: Fix loading multiboot ELF files (fixes mgba.io/i/1949)
- GBA: Fix loading subsequent save files (fixes mgba.io/i/2067)
- mGUI: Don't attempt to preload files larger than can fit in RAM
- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
- Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
- Qt: Fix a race condition in the frame inspector
- Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
- Qt: Fix running proxied video if it gets pushed to the main thread
- Qt: Fix game display sometimes disappearing after closing load/save state screen
- Qt: Fix cancelling pausing before the frame ends
- Qt: Fix gamepad event dispatching (fixes mgba.io/i/1922)
- Qt: Pre-attach GDB stub when launching with -g (fixes mgba.io/i/1950)
- Qt: Fix crash when editing shortcuts with none selected (fixes mgba.io/i/1964)
- Qt: Fix crashing when no OpenGL context can be obtained
- Qt: Fix issues with I/O viewer not properly synchronizing state
- Qt: Fix loading a new game crashing on Wayland (fixes mgba.io/i/1992)
- Qt: Fix inability to clear hat bindings
- SM83: Simplify register pair access on big endian
- SM83: Disassemble STOP as one byte
- Switch: Fix GB game height in pixel accurate mode (fixes mgba.io/i/2073)
- Wii: Fix crash on unloading irregularly sized GBA ROMs
Misc:
- 3DS: Use "wide mode" where applicable for slightly better filtering
- 3DS: Batch directory reads
- Core: Add savedataUpdated callback
- Core: Add shutdown callback
- Core: Rework thread state synchronization
- Core: Improve support for ROM patch cheats, supporting disabling overlapping \
patches
- Core: Adding to library is now recursive
- GB: Allow pausing event loop while CPU is blocked
- GB: Add support for sleep and shutdown callbacks
- GB: Redo double speed emulation (closes mgba.io/i/1515)
- GB: Support loading CGB-on-AGB boot ROM
- GB Audio: Add channel 4 batching back (fixes mgba.io/i/1313)
- GB Core: Return the current number of banks for ROM/SRAM, not theoretical max
- GB I/O: Implement preliminary support for PCM12/PCM34 (closes mgba.io/i/1468)
- GB MBC: Remove unused SRAM size
- GBA: Allow pausing event loop while CPU is blocked
- GBA BIOS: Division by zero should emit a FATAL error
- GBA Cheats: Allow unlimited ROM patch-type codes per set
- GBA Video: Convert OpenGL VRAM texture to integer
- GBA Video: Skip attempting to render offscreen sprites in OpenGL
- GBA Video: New GL palette approach, no more batch splitting on palette edits
- GBA Video: Avoid integer division using reciprocal tricks
- Debugger: Keep track of global cycle count
- FFmpeg: Add looping option for GIF/APNG
- FFmpeg: Add CRF support for applicable codecs
- mGUI: Show battery percentage
- mGUI: Skip second scan loop when possible
- mGUI: Improve loading speed (fixes mgba.io/i/1957)
- Qt: Renderer can be changed while a game is running
- Qt: Add hex index to palette view
- Qt: Add transformation matrix info to sprite view
- Qt: Memory viewer now supports editing decimal values directly (closes \
mgba.io/i/1705)
- Qt: Add copy button to GB printer dialog
- Qt: Window title updates can be disabled (closes mgba.io/i/1912)
- Qt: Redo OpenGL context thread handling (fixes mgba.io/i/1724)
- Qt: Discard additional frame draws if waiting fails
- Qt: Unify monospace font usage
- Qt: Add button to jump to log settings
- Qt: Use relative paths in portable mode when applicable (fixes mgba.io/i/838)
- Qt: Better initial shortcut editor column sizes
- SDL: Fall back to sw blit if OpenGL init fails
- Switch: Optimize font rendering (fixes mgba.io/i/2078)
- Switch: Allow switching between CPU and GPU renderers without reloading
- Util: Reset vector size on deinit
- VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
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2021-04-21 15:25:34 by Adam Ciarcinski | Files touched by this commit (864) |
Log message:
revbump for boost-libs
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2021-04-21 13:43:04 by Adam Ciarcinski | Files touched by this commit (1822) |
Log message:
revbump for textproc/icu
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2020-12-03 15:47:25 by Nia Alarie | Files touched by this commit (3) |
Log message:
mgba: Update to 0.8.4
0.8.4: (2020-10-29)
Emulation fixes:
- GB Audio: Fix initial sweep state
- GB Audio: Fix deserializing audio channels 2 and 3
- GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
- GB Video: Fix drawing background when window is force-disabled by frontend
- GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not \
blocking
- GBA Audio: Fix deserializing SOUNDCNT_L
- GBA Audio: Fix stereo in XQ audio
- GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
- GBA Hardware: Fix GB Player detection on big endian platforms
- GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
- GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes \
mgba.io/i/1865)
- GBA Video: Fix rare regression blending semitransparent sprites (fixes \
mgba.io/i/1876)
- GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes \
mgba.io/i/1890)
- GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
- GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
Other fixes:
- 3DS: Redo video sync to be more precise
- 3DS: Fix crash with libctru 2.0 when exiting
- ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes \
mgba.io/i/1915)
- Core: Fix reported ROM size when a fixed buffer size is used
- Core: Fix memory leak loading ELF files
- GBA: Disable more checks when loading GS save with checks disabled (fixes \
mgba.io/i/1851)
- GBA: Fix endianness issues in renderer proxy
- GBA Core: Fix memory leak when loading symbols
- GBA Serialize: Ensure program counter is aligned when loading
- Qt: Add dummy English translation file (fixes mgba.io/i/1469)
- Qt: Fix Battle Chip view not displaying chips on some DPI settings
- Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
- Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
- Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
- Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
- mGUI: Fix closing down a game if an exit is signalled
- mGUI: Fix cycling through config setting states with accept button
- mVL: Fix injecting accidentally draining non-injection buffer
- VFS: Fix directory node listing on some filesystems
Misc:
- GBA Video: Improve speed of window texture generation on AMD
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2020-11-05 10:09:30 by Ryo ONODERA | Files touched by this commit (1814) |
Log message:
*: Recursive revbump from textproc/icu-68.1
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