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History of commit frequency

CVS Commit History:


   2005-04-02 22:57:10 by Krister Walfridsson | Files touched by this commit (4)
Log message:
Update xmess to 0.95.

Changes since 0.90 includes:
- Everything from MAME 0.95 (http://x.mame.net/changes-mame.html) and
  MESS 0.95 (http://x.mame.net/changes-mess.html).
- Forcing Xv to use YV12 ("-force-yuv 2") no longer causes rotated
  games to segfault.  Fixes Bugzilla bug 679.
- Fixed the aspect ratio of the MESS SuperVision driver so that it's
  quadratic.  (PeT)
- Fixed several problems with the front-end "-list" commands: The MESS
  commands could segfault, some commands' headers were misaligned, and
  "-listpalettesize" was causing the ROM list to print.
- Worked around or fixed a double-free on exit in xmess.
- Fixed a segfault on startup that occurred when four or more joysticks
  devices were found.
- The SDL joystick driver now works with multiple joysticks attached.
- The SDL sound driver should produce much better output.  Also fixed a
  potential deadlock.
   2005-02-23 19:49:23 by Alistair G. Crooks | Files touched by this commit (94)
Log message:
Add RMD160 digests to the SHA1 ones
   2005-01-29 22:53:27 by Krister Walfridsson | Files touched by this commit (2)
Log message:
Update xmess to 0.90.

Changes since 0.89:
- Everything from MAME 0.90 (http://x.mame.net/changes-mame.html) and
  MESS 0.90 (http://x.mame.net/changes-mess.html).
- The "-sleepidle (-si)" option is now enabled by default.  This keeps
  the emulation from hogging the CPU when it's idle.
- Did a major rework of the effects code, which now borrows code from
  the AdvanceMAME project (Hans de Goede):
  * The code is much cleaner.
  * Effects are much faster on DGA.
  * The scaling is no longer fixed to a certain factor for each
    effect: It supports normal (1x1 - 8x8), scale2x (2x2 - 3x6), scan2
    (1x2 - 4x2), rgbscan (1x3 - 6x3), scan3 (1x3 - 6x3), hq2x (2x2),
    lq2x (2x2), 6tap2x (2x2).
  * All the scanline effects come in both horizontal and vertical
    varieties, and vertical scanlines are automatically chosen for
    rotated games.
- Made the 32bpp to yuy2 blitting code much faster and cleaner.  (Hans
  de Goede)
- Enhanced LIRC support to compile and link against system-installed
  liblirc_client files.  Added the "-lircrc" option.  (Mads Villadsen)
- Optimized some of the yuy2 blit functions.  (Hans de Goede)
- Added CPU capability detection for Linux on x86.  Currently this only
  tests for MMX.  (Hans de Goede)
- Changed the effects code to use the C versions of effects when a CPU
  isn't MMX-capable.  This means that binary distributions can be built
  with EFFECT_MMX_ASM defined and still run on older CPUs.  This
  presently only works for Linux on x86.  (Hans de Goede)
- Fixed "-geometry (-geo)" to properly adhere to given window
  coordinates.  Added support for window coordinates to OpenGL.  (Hans
  de Goede)
- By default, fullscreen mode now only spans screen 0.  To select
  another screen, use "-xinerama-screen <nr>", or use -1 if you want
  the old behavior where all screens are spanned.  (Joe Q. and Hans de
  Goede)
- Removed Mesa on Glide on Voodoo 2 in fullscreen mode hack.  If you
  need this, just use "-geometry 640x480 -grabkeyboard -grabmouse"
  instead.  (Hans de Goede)
- Reverted to treating lightgun buttons as mouse buttons, so lightguns
  will work independent of joystick devices or drivers.  It is now
  also assumed that there are always 5 mice connected, so multiple
  lightguns should work fine.
- The old-style debugger works again.  (Hans de Goede)
- Merged several of Nicola Salmoria's memory leak fixes from Windows
  MAME.
- Fixed multiple port recording for the playback/record option.  (Chad
  Hurwitz)
   2004-12-29 21:25:00 by Krister Walfridsson | Files touched by this commit (2)
Log message:
Update xmess to 0.89.

Changes from 0.88:
- Everything from MAME 0.89 (http://x.mame.net/changes-mame.html) and
  MESS 0.89 (http://x.mame.net/changes-mess.html).
- Re-added a missing "Rapid Fire" entry from the setup menu that caused
  the other entries to be off by one.  Fixes Bugzilla bug 621.
- Another batch from Hans de Goede:
  * The GGI driver no longer crashes when $DISPLAY isn't set.
  * Sped up the rgbscan effect (effect 4), especially for DGA.
- Added LIRC support for remote controls, e.g., with MythTV.  (Andrew
  Chuah)
- Fixed a typo that caused absolute analog axes to interfere with
  digital negative axes in the input setup.
   2004-12-11 13:32:44 by Krister Walfridsson | Files touched by this commit (2)
Log message:
Do not compile messtest.  It isn't used, and it fails to compile on
NetBSD 1.6.
   2004-11-27 02:31:20 by Krister Walfridsson | Files touched by this commit (3) | Package updated
Log message:
Update xmame/xmess to 0.88.

Changes since 0.87 include:
- Everything from MAME 0.88 (http://x.mame.net/changes-mame.html) and
  MESS 0.88 (http://x.mame.net/changes-mess.html).
- Big update of the video code (bugfixes/speedup/new functionality)
   2004-11-08 15:55:23 by Thomas Klausner | Files touched by this commit (1)
Log message:
Fix typo.
   2004-11-08 11:07:02 by Juan Romero Pardines | Files touched by this commit (2)
Log message:
Erm, cannot use a shared options.mk file for xmame/xmess...
   2004-11-08 11:03:41 by Juan Romero Pardines | Files touched by this commit (3)
Log message:
Convert xmame and xmess to use bsd.options.mk.

Available options are: sdl opengl esound.

sdl and opengl options are used to specify default display method, if
none of them is specified, x11 is used as before.
   2004-11-07 17:11:48 by Krister Walfridsson | Files touched by this commit (5)
Log message:
Update xmess to 0.87.

Changes since 0.86:
- Everything from MAME 0.87 (http://x.mame.net/changes-mame.html) and
  MESS 0.87 (http://x.mame.net/changes-mess.html).
- Reworked the video mode functions (Hans de Goede):
  * Unified and moved the aspect ratio calculations from xgl, fx, and
    x11_window to mode.c since all display targets that support
    arbitrary scaling through hardware make use of this.
  * Modified the code to use the aspect ratio supplied by the game
    driver instead of doing all kinds of magic.  This corrects, for
    example, the aspect ratio of 1942.
  * Added a new option, "-perfectaspect (-pa)", which automatically
    sets yarbsize to honor the aspect ratio provided by the game
    driver.  This is disabled by default because it can cause scaling
    artifacts.
  * When video modes are matched, the aspect ratio is now taken into
    account.
- Made changes to the X11 targets (Hans de Goede):
  * Restored widthscale == 2 yuy2 code for perfect yuy2 blitting.
  * Fixed a bug introduced by the aspect ratio patches which caused the
    Xv fallback code to not detect an error case and crash later on
    instead of falling back to MITSHM.
  * The Xv window is now resized with the correct aspect ratio after a
    user resize; this prevents black borders from appearing.
  * Renamed "-perfect-yv12" to "-perfect-yuv".
  * Enabled perfect blitting by default for yuy2, since it fixes the
    ugly color bleeding in, for example, pacman.
  * Fixed colors being way off in Xv for 15bpp direct games, e.g.,
    vector games with artwork disabled.
  * Current mouse values are now initialized in xinput_open, which
    should fix the problem of the visor going to the lower right corner
    in starwars when the video mode is switched from windowed X11 to
    DGA fullscreen while the mouse is grabbed.
  * Fixed the display of a 32bpp source on a 24bpp packed pixel window.
  * Fixed a bug in the DGA2 target which caused it to throw an XError
    when it failed to find a suitable mode, causing xmame to abort.
  * XInput now maps controls to mice 2 - 5 and leaves mouse 1 free for
    the default mouse.  (Hans de Goede)
  * Fixed a bug which caused the window to disappear with Xv windowed
    mode under KDE.
- Added a missing "Rapid Fire" string to the configuration menu.  This
  fixes problems with the configuration of player controls.  (Sylvain
  Trosset)
- Cleaned up the sound code (Hans de Goede):
  * Cleaned up the ALSA driver.
  * The ALSA driver now reports the actual sample rate to the caller
    rather than the requested one.
  * Removed the "-alsa-pcm" command line option; the ALSA driver now
    supports "-auviodevice (-ad)".  (Hans de Goede)
  * Removed "-fakesound (-fsnd)".  Now sound is always faked since
    certain games won't run without it.
  * Changed the default sample rate to 44100, moving us into the
    Third Millennium.
  * Removed the "-[no]sound" option; if you really want to disable
    sound, specify a bogus device with "-audiodevice".
- Removed the "-[no]mouse" option.  (Hans de Goede)
- Split aspect and mode settings so that all targets can use the
  aspect settings.  (Hans de Goede)
- Fixed the mapping of analog sticks' min..max ranges to the core's
  range.  This fixes games that use analog controls, such as Out Run,
  as well as the jittery movement of the mouse cursor in games such as
  Missile Command.
- Audio should work much better on Mac OS X.  (anonymous)
- The MMX assembly language version of the 6-tap filter now works for
  16 and 32bpp source and destination bitmaps; previously, only the
  32bpp screen depth was accelerated.  (Richard Goedeken)
- Corrected some of the out-of-date information in the documentation.
  Fixes Bugzilla bug 604.
- Light guns should work again. Also added support for the triggers on
  an ACT LABS USB PC Monitor model that didn't work previously.

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