2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | |
Log message: revbump after boost update |
2020-04-12 13:16:17 by Nia Alarie | Files touched by this commit (1) |
Log message: iortcw: Set USE_INTERNAL_LIBS=0 rather than specifying them one-by-one. |
2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833) |
Log message: *: recursive bump for libffi |
2020-01-18 22:51:16 by Jonathan Perkin | Files touched by this commit (1836) |
Log message: *: Recursive revision bump for openssl 1.1.1. |
2020-01-12 21:20:50 by Ryo ONODERA | Files touched by this commit (574) |
Log message: *: Recursive revbump from devel/boost-libs |
2019-11-18 17:20:03 by Nia Alarie | Files touched by this commit (1) |
Log message: iortcw: Fix lost PLIST variables |
2019-11-17 18:56:48 by Nia Alarie | Files touched by this commit (12) |
Log message: Add games/iortcw. Return to Castle Wolfenstein is a World War II-based first person shooter with occult themes, developed by Gray Matter Interactive and released in 2001. iortcw merges features and fixes from the ioquake3 version of the id Tech 3 game engine into the open source release of Return to Castle Wolfenstein. A copy of the Return to Castle Wolfenstein data files is required to play iortcw. |