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History of commit frequency

CVS Commit History:


   2015-03-19 07:34:27 by Venture37 | Files touched by this commit (1)
Log message:
Mention security advisory
   2012-09-24 18:56:26 by Aleksej Saushev | Files touched by this commit (144)
Log message:
Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.
Mark packages that don't and might probably not have staged installation.
   2010-12-26 06:01:21 by David Sainty | Files touched by this commit (78)
Log message:
Mechanically replace references to graphics/jpeg with the suitable
alternative from mk/jpeg.buildlink3.mk

This allows selection of an alternative jpeg library (namely the x86 MMX,
SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and
follows the current standard model for alternatives (fam, motif, fuse etc).

The mechanical edits were applied via the following script:

#!/bin/sh
for d in *; do
  [ -d "$d" ] || continue
  for i in "$d/"Makefile* "$d/"*.mk; do
    case "$i" in *.orig|*"*"*) continue;; esac
    out="$d/x"
    sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \
        -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \
        < "$i" > "$out"
    if cmp -s "$i" "$out"; then
      rm -f "$out"
    else
      echo "Edited $i"
      mv -f "$i" "$i.orig" && mv "$out" \ 
"$i"
    fi
  done
done
   2010-06-14 00:46:55 by Thomas Klausner | Files touched by this commit (271)
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2009-10-11 12:44:25 by Thomas Klausner | Files touched by this commit (267)
Log message:
Remove obsolete @dirrm lines.
   2008-07-20 15:39:22 by Adam Hoka | Files touched by this commit (2)
Log message:
Fix plist.
Add REPLACE_PTYHON.
   2008-06-04 00:23:03 by Adam Hoka | Files touched by this commit (6) | Imported package
Log message:
Import armagetronad-0.2.8.2.1 as wip/armagetronad.

Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.

Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.


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