Subject: CVS commit: pkgsrc/games/angband-x11
From: Thomas Klausner
Date: 2003-09-15 15:58:38
Message id: 20030915135838.DA56DB004@cvs.netbsd.org

Log Message:
Update to 3.0.3, based on PR 22805 by Peter Seebach.
New in 3.0.3:
# Reduced the size of the 32x32 tiles bitmap. The smaller bitmap
  should fix the problem on older Windows versions (Windows 95 and
  98) with restrictions of the maximal bitmap size . The tiles are
  available as a separate download from:
  ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip.
# Fixed a bug in the text-output routines used for character dumps
  that sometimes introduced bogus output. (reported by Pasi Vartiainen)
# Fixed a wrong entry in the template for the X11 startup shell
  script. ("Mynstral")
# Fixed the display of *slays* in character dumps. (Matthias Kurzke)
# The "It might have hidden powers." message will now displayed in
  the character dumps. This makes it easier to see if an artifact or
  ego-item with random abilities has already been *identified*.
# Curses on unidentified items are no longer revealed in character
  dumps or in the output of the 'Inspect' command.
# Fixed a typo - "intellegence". (Greg Stark)
# Updated the DOS version to compile with the latest version of
  the Allegro library.
New in 3.0.2:
# Limited the maximum size of floor stacks to 23, so that get_item()
  can always display a list containing all objects.
# Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass
  banishment' since that name fits much better to the effect. The
  priest's 'banishment' spell has been renamed to 'banish evil' to
  avoid confusion and since that is what it actually does.
# Replaced silver arrows and bolts with mithril ammo since slay
  evil was too powerful.
# Changed the color of seeker bolts to green since there are so
  many 'light blue' ammo objects now.
# 'Golden staves' had the wrong color. (John I'anson-Holton)
# Improved indentation of the object descriptions in the character
  dump. (Andrew Sidwell)
# Destruction/Earthquake spells didn't properly destroy stacks of
  objects. After saving and loading the game, parts of the stacks
  were restored. (reported by Matthias Kurzke)
# Zapping a stack of recharging rods would instantly recharge all
  but one of them. (Tormod Haugen)
# Fixed an error in the LCC Makefile.
# Fixed an off-by-one error that prevented savefiles with the
  maximum number of monsters or objects from loading correctly.
  (Takeshi Mogami)
# Fixed an abuse that allowed the player to kill a monster with a
  ball spell by staying out of sight and detection range of the
  monster while the monster just patiently waited without ever getting
  a turn (reported by Tormod Haugen). Wounded monsters will now always
  get their turn, even when out of range.
# The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART
  flag now to make the APW-Borg happy.
# Amulets of resistance are now fully known after identifying one
  for the first time. (Dr. Andrew White)
# The option for flushing of pending input when failing to cast a
  spell didn't work.
# Fixed several bugs in the scorefile handling that could lead to
  duplicated entries for a single character. (reported by Hallvard
  Furuseth and Mauro Scarpa)
# Unified the code for object infos and artifact spoilers. (Andrew
  Sidwell)
# Added event-handler code to call Lua functions when things happen
  in the game.
# Allow multiple Lua event handlers per event.
# Moved the generation of the player's fixed starting equipment
  (food and torches) to a Lua event handler.
# Which objects a store will buy and sell is now determined by a
  Lua script.
# Added various improvments to make finding errors in Lua code
  easier.
# The lib/edit/*.txt files can now optionally contain the names of
  the default object, monster, terrain, and flavor colors instead of
  just a character specifying the Angband color code.
# Changed the format of the flavor.txt file to make parsing easier.
# Allow the use of the Angband version number in conditional
  statements of the *.prf file format.
# Added Takeshi Mogami's bigtile patch that allows tile-graphics
  to have doubled width.
# Added support for David Gervais' 32x32 tileset to the Windows,
  X11, and XAW ports. The tiles are available as a separate download
  from: ftp://clockwork.dementia.org/angband/Extra/32x32.zip (Takeshi
  Mogami)
# Improved the error message when a font can't be loaded in the
  X11 and XPJ frontends.
# Fixed a memory leak when switching between the various tilesets
  in the Windows version.

Files:
RevisionActionfile
1.24modifypkgsrc/games/angband-x11/Makefile
1.4modifypkgsrc/games/angband-x11/PLIST
1.7modifypkgsrc/games/angband-x11/distinfo