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Subject: CVS commit: pkgsrc/games/wesnoth
From: Thomas Klausner
Date: 2005-04-19 03:50:59
Message id: 20050419015059.B4F522DA27@cvs.netbsd.org
Log Message:
Update to 0.9.0:
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', \
and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The \
Rise of Wesnoth).
* modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to \
the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps \
where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of \
Wesnoth)
* multiplayer improvements
* rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* disabled debug mode for multiplayer games
* made it possible to join games using eras which only are on the host-side
* made it possible for the server to redirect the clients to another host \
(client-side support only for now)
* terrain improvements
* improved transitions:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, \
Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman \
Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, \
Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish \
Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to \
Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of \
Southbay', and the Lady Outlaw (The Rise of Wesnoth)
* added support for animated deaths, and added animations for Skeleton and \
Revenant, and all Walking Corpse variations
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures: defense on water reduced by 10%.
* Orcish Assassin: increased cost by 1 gold
* Troll Whelp: increased cost by 1 gold
* Gryphon units: improved defense on mountains.
* Steadfast dwarvish units: increased movement speed.
* Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
* Dwarvish Guardsman: improved attack to 5-3.
* Dwarvish Fighter: 2 more HP
* Berserkers: made berserk only active on offense.
* Elves: added the race specific 'dextrous' trait (increases damage on ranged \
attacks)
* Drakes: made them lawful
* Drakefly: increase pierce vulnerability to 20%
* Drakefoot: increase pierce vulnerability to 10%
* Drake Burner: decrease HP to 42, changed ranged attack to 6-4
* Drake Clasher: decrease HP to 43
* Drake Fighter: decrease ranged attack to 3-3
* Fire Drake: decrease HP to 54, decrease ranged to 7-5
* Drake Flameheart: decrease HP to 84, increased ranged to 8-4
* Drake Flare: decrease HP to 62, increased ranged to 7-4
* Drake Gladiator: reduce HP to 65
* Drake Glider: increase cost to 16, increased ranged to 3-3
* Inferno Drake: decrease HP to 71, increase ranged to 8-6
* Sky Drake: increase cost to 27, increased ranged to 5-3
* Drake Slasher: reduce HP to 59
* Drake Warrior: reduce ranged attack 5-3
* made 'loyal' a trait which is only given to units explicitly by the \
scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* support to display Chinese and Japanese translations
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* British English (100%)
* Catalan
* Dutch (100%)
* Finnish
* French
* German (100%)
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Polish
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* Swedish (100%)
* WML modifications
* rewrote WML parser with stricter grammar and better error handling
* changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of \
user_description
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns should \
now be playable)
* fixed bug that made the ai recruit badly
* fixed auto-move using up all of the remaining moves when there are no empty \
hexes on the unit's path (#9649)
* fixed merged castles in random maps (#8848)
* fixed villages in the rightmost column not getting a name (#11152)
* fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full \
compilation
* disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
* improved threading of campaign server
* fixed the dialog menus being larger than the screen
* made the game remember the last server used for downloading campaings
* when building out of the source tree, configure now creates the translations/ \
directory in the source tree, but does not attempt to do so if it is read-only
* code refactoring and dependency cleanups
* various bug fixes and code cleanups
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