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Subject: CVS commit: pkgsrc/games/wesnoth
From: Thomas Klausner
Date: 2005-12-07 18:57:38
Message id: 20051207175738.F00352DA27@cvs.netbsd.org
Log Message:
Update to 1.0.2:
Version 1.0.2:
* new utilities: prkill, find-unused-images, mkdos
* fixed text savegames (as opposed to binary savegames) having wrong
textdomain information, making the messages be displayed in English when
loading levels (#4454).
* backport fix for Create Unit menu not being translated (#4424)
* graphics:
* improved lava-tiles and transitions
* new attack icon for the fireball
* new paved road
* new swamp tiles
* new cave wall tiles
* new snow villages (human & elven)
* new underground village
* new Deep Tentacle images
* new death animation: Deep Tentacle
* sounds:
* New entangle sound
* New bat movement sound
* language and i18n:
* updated translations: Afrikaans, German, Japanese, Polish,
Portuguese (Brazil), Slovak
* multiplayer
* revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle,
Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins,
Smallolof
* fixed gamelist diff bug
* Fix bug where duplicate key values were being concatenated rather than
being replaced by the last value.
* Backport recall fix to allow access to recall list when short on gold.
* Fix bug with leader starting position.
* Tighten up checks on leaders and units placed on the map at the start of
a scenario.
* Campaigns
* Fix bug in HTTP FoA where a serpent leader was defined off board instead
of using the no_leader attribute.
* Fix bug in TDH UP where units are placed off map and in walls.
* Fix bug in EI NO where no_leader should have been used instead of a leader
without a starting position.
* Fix bug in EI OT where no_leader should have been used instead of a leader
without a starting position.
* Fix bug in EI Captured where no_leader should have been used instead of a
leader without a starting position.
* Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These
units have speaking roles, but shouldn't be on the map, so they were
changed to be regular units.
* Fix bug in SotBE DoD where no_leader should have been used instead of a
leader without a starting position.
* Fix bug in SotBE CoA where the mermen side should have their leader
created in an event rather than defined in the side setup.
* Add a backup save_id to use if both save_id and description are empty.
* Increase maximum allowed recursion depth. The previous limit was
being reached in "The Heist".
* Replace all calls to sprintf with snprintf to prevent buffer overflow
attacks from other players in multiplayer games or from downloaded
campaigns.
Files: