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Subject: CVS commit: pkgsrc/graphics/glm
From: Thomas Klausner
Date: 2015-08-09 13:17:00
Message id: 20150809111700.4C5F498@cvs.netbsd.org
Log Message:
Update to 0.9.7.0.
(libreoffice still builds.)
02/08/2015 - GLM 0.9.7.0 released
Features:
Added GTC_color_space: convertLinearToSRGB and convertSRGBToLinear functions
Added 'fmod' overload to GTX_common with tests #308
Added left handed perspective and lookAt functions #314
Added functions eulerAngleXYZ and extractEulerAngleXYZ #311
Added GTX_hash to perform std::hash on GLM types #320 #367
Added GTX_wrap for texcoord wrapping
Added static components and precision members to all vector and quat types #350
Added .gitignore #349
Added support of defaulted functions to GLM types, to use them in unions #366
Improvements:
Changed usage of __has_include to support Intel compiler #307
Specialized integer implementation of YCoCg-R #310
Don't show status message in 'FindGLM' if 'QUIET' option is set. #317
Added master branch continuous integration service on Linux 64 #332
Clarified manual regarding angle unit in GLM, added FAQ 11 #326
Updated list of compiler versions
Fixes:
Fixed default precision for quat and dual_quat type #312
Fixed (u)int64 MSB/LSB handling on BE archs #306
Fixed multi-line comment warning in g++ #315
Fixed specifier removal by 'std::make_pair' #333
Fixed perspective fovy argument documentation #327
Removed -m64 causing build issues on Linux 32 #331
Fixed isfinite with C++98 compilers #343
Fixed Intel compiler build error on Linux #354
Fixed use of libstdc++ with Clang #351
Fixed quaternion pow #346
Fixed decompose warnings #373
Fixed matrix conversions #371
Deprecation:
Removed integer specification for 'mod' in GTC_integer #308
Removed GTX_multiple, replaced by GTC_round
Download: GLM 0.9.7.0 (ZIP, 4.2 MB) (7Z, 2.8 MB)
15/02/2015 - GLM 0.9.6.3 released
Fixes:
Fixed Android doesn't have C++ 11 STL #284
Download: GLM 0.9.6.3 (ZIP, 4.1 MB) (7Z, 2.7 MB)
15/02/2015 - GLM 0.9.6.2 released
Features:
Added display of GLM version with other GLM_MESSAGES
Added ARM instruction set detection
Improvements:
Removed assert for perspective with zFar < zNear #298
Added Visual Studio natvis support for vec1, quat and dualqual types
Cleaned up C++11 feature detections
Clarify GLM licensing
Fixes:
Fixed faceforward build #289
Fixed conflict with Xlib #define True 1 #293
Fixed decompose function VS2010 templating issues #294
Fixed mat4x3 = mat2x3 * mat4x2 operator #297
Fixed warnings in F2x11_1x10 packing function in GTC_packing #295
Fixed Visual Studio natvis support for vec4 #288
Fixed GTC_packing *pack*norm*x* build and added tests #292
Disabled GTX_scalar_multiplication for GCC, failing to build tests #242
Fixed Visual C++ 2015 constexpr errors: Disabled only partial support
Fixed functions not inlined with Clang #302
Fixed memory corruption (undefined behaviour) #303
Download: GLM 0.9.6.2 (ZIP, 4.1 MB) (7Z, 2.7 MB)
10/12/2014 - GLM 0.9.6.1 released
GLM 0.9.6.0 came with its set of major glitches: C++98 only mode, 32 bit build, \
Cuda and Android support should all be fixed in GLM 0.9.6.1 release.
Features:
Added GLM_LANG_CXX14_FLAG and GLM_LANG_CXX1Z_FLAG language feature flags
Added C++14 detection
Improvements:
Clean up GLM_MESSAGES compilation log to report only detected capabilities
Fixes:
Fixed scalar uaddCarry build error with Cuda #276
Fixed C++11 explicit conversion operators detection #282
Fixed missing explicit convertion when using integer log2 with *vec1 types
Fixed 64 bits integer GTX_string_cast to_string on VC 32 bit compiler
Fixed Android build issue, STL C++11 is not supported by the NDK #284
Fixed unsupported _BitScanForward64 and _BitScanReverse64 in VC10
Fixed Visual C++ 32 bit build #283
Fixed GLM_FORCE_SIZE_FUNC pragma message
Fixed C++98 only build
Fixed conflict between GTX_compatibility and GTC_quaternion #286
Fixed C++ language restriction using GLM_FORCE_CXX**
Download: GLM 0.9.6.1 (ZIP, 4.1 MB) (7Z, 2.7 MB)
30/11/2014 - GLM 0.9.6.0 released
GLM 0.9.6.0 is available with many changes.
Transition from degrees to radians compatibility break and GLM 0.9.5.4 help
One of the long term issue with GLM is that some functions were using radians, \
functions from GLSL and others were using degrees, functions from GLU or legacy \
OpenGL.
In GLM 0.9.5, we can use GLM_FORCE_RADIANS to force all GLM functions to adopt \
radians.
In GLM 0.9.5 in degrees:
#include <glm/mat4.hpp>
#include <glm/gtc/matrix_tansform.hpp>
glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians)
{
return glm::rotate(m, glm::degrees(angleInRadians), glm::vec3(0.0, 0.0, 1.0));
}
In GLM 0.9.5 in radians:
#define GLM_FORCE_RADIANS
#include <glm/mat4.hpp>
#include <glm/gtc/matrix_tansform.hpp>
glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians)
{
return glm::rotate(m, angleInRadians, glm::vec3(0.0, 0.0, 1.0));
}
In GLM 0.9.6 in radians only:
#include <glm/mat4.hpp>
#include <glm/gtc/matrix_tansform.hpp>
glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInRadians)
{
return glm::rotate(m, angleInRadians, glm::vec3(0.0, 0.0, 1.0));
}
In GLM 0.9.6 if you what to use degrees anyway:
#include <glm/mat4.hpp>
#include <glm/gtc/matrix_tansform.hpp>
glm::mat4 my_rotateZ(glm::mat4 const & m, float angleInDegrees)
{
return glm::rotate(m, glm::radians(angleInDegrees), glm::vec3(0.0, 0.0, 1.0));
}
GLM 0.9.5 will show warning messages at compilation each time a function taking \
degrees is used.
GLM: rotate function taking degrees as a parameter is deprecated. #define \
GLM_FORCE_RADIANS before including GLM headers to remove this message.
If you are using a version of GLM older than GLM 0.9.5.1, update to GLM 0.9.5.4 \
before transitioning to GLM 0.9.6 to get this help in that process.
Make sure to build and run successfully your application with GLM 0.9.5 with \
GLM_FORCE_RADIANS, before transistioning to GLM 0.9.6
Finally, here is a list of all the functions that could use degrees in GLM \
0.9.5.4 that requires radians in GLM 0.9.6: rotate (matrices and quaternions), \
perspective, perspectiveFov, infinitePerspective, tweakedInfinitePerspective, \
roll, pitch, yaw, angle, angleAxis, polar, euclidean, rotateNormalizedAxis, \
rotateX, rotateY, rotateZ and orientedAngle.
Using GLM template types
There are a lot of reasons for using template types: Writing new template \
classes and functions or defining new types. Unfortunately, until GLM 0.9.5, GLM \
template types were defined into the detail namespace indicating there are \
implementation details that may changed.
With GLM 0.9.6, template types are accessible from the GLM namespace and \
guarantee to be stable onward.
Example of template functions, GLM 0.9.5 and 0.9.6 style:
#include <glm/geometry.hpp>
#include <glm/exponential.hpp>
template <typename vecType>
typename vecType::value_type normalizeDot(vecType const & a, vecType \
const & b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
#include <glm/vec4.hpp>
int main()
{
return normalizeDot(glm::vec4(2.0), glm::vec4(2.0)) > 0.0f ? 0 : 1
}
Example of template functions, alternative GLM 0.9.6 style:
#include <glm/geometry.hpp>
#include <glm/exponential.hpp>
template <typename T, template <typename, glm::precision> class \
vecType>
T normalizeDot(vecType<T, P> const & a, vecType<T, P> const \
& b)
{
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
}
#include <glm/vec4.hpp>
int main()
{
return normalizeDot(glm::vec4(2.0), glm::vec4(2.0)) > 0.0f ? 0 : 1
}
Example of typedefs with GLM 0.9.6:
#include <cstddef>
#include <glm/vec4.hpp>
#include <glm/mat4.hpp>
typedef glm::tvec4<std::size_t> size4;
typedef glm::tvec4<long double, glm::highp> ldvec4;
typedef glm::tmat4x4<long double, glm::highp> ldmat4x4;
Optimizations
With GLM 0.9.5, the library started to tackle the issue of compilation time by \
introducing forward declarations through <glm/fwd.hpp> but also by \
providing an alternative to the monolithic <glm/glm.hpp> headers with \
<glm/vec2.hpp>, <glm/mat3x2.hpp> and <glm/common.hpp>, etc.
With GLM 0.9.6, the library took advantage of dropping old compilers to replace \
preprocessor instantiation of the code by template instantiation. The issue of \
preprocessor instantiation (among them!) is that all the code is generated even \
if it is never used resulting in building and compiling much bigger header \
files.
Furthermore, a lot of code optimizations have been done to provide better \
performance at run time by leveraging integer bitfield tricks and compiler \
intrinsics. The test framework has been extended to include performance tests. \
The total code size of the tests is now 50% of the library code which is still \
not enough but pretty solid.
Compilers support
GLM 0.9.6 removed support for a lot of old compiler versions. If you are really \
insisting in using an older compiler, you are welcome to keep using GLM 0.9.5.
Supported compilers by GLM 0.9.6:
Apple Clang 4.0 and higher
CUDA 4.0 and higher
GCC 4.4 and higher
LLVM 3.0 and higher
Intel C++ Composer XE 2013 and higher
Visual Studio 2010 and higher
Any conform C++98 compiler
Lisence
Finally, GLM is changing Lisence to adopt the Happy Bunny Lisence.
Release note
Features:
Exposed template vector and matrix types in 'glm' namespace #239, #244
Added GTX_scalar_multiplication for C++ 11 compiler only #242
Added GTX_range for C++ 11 compiler only #240
Added closestPointOnLine function for tvec2 to GTX_closest_point #238
Added GTC_vec1 extension, *vec1 support to *vec* types
Updated GTX_associated_min_max with vec1 support
Added support of precision and integers to linearRand #230
Added Integer types support to GTX_string_cast #249
Added vec3 slerp #237
Added GTX_common with isdenomal #223
Added GLM_FORCE_SIZE_FUNC to replace .length() by .size() #245
Added GLM_FORCE_NO_CTOR_INIT
Added 'uninitialize' to explicitly not initialize a GLM type
Added GTC_bitfield extension, promoted GTX_bit
Added GTC_integer extension, promoted GTX_bit and GTX_integer
Added GTC_round extension, promoted GTX_bit
Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269
Added GTX_type_aligned for aligned vector, matrix and quaternion types
Improvements:
Rely on C++11 to implement isinf and isnan
Removed GLM_FORCE_CUDA, Cuda is implicitly detected
Separated Apple Clang and LLVM compiler detection
Used pragma once
Undetected C++ compiler automatically compile with GLM_FORCE_CXX98 and \
GLM_FORCE_PURE
Added not function (from GLSL specification) on VC12
Optimized bitfieldReverse and bitCount functions
Optimized findLSB and findMSB functions
Optimized matrix-vector multiple performance with Cuda #257, #258
Reduced integer type redifinitions #233
Rewrited of GTX_fast_trigonometry #264 #265
Made types trivially copyable #263
Removed iostream in GLM tests
Used std features within GLM without redeclaring
Optimized cot function #272
Optimized sign function #272
Added explicit cast from quat to mat3 and mat4 #275
Fixes:
Fixed std::nextafter not supported with C++11 on Android #217
Fixed missing value_type for dual quaternion
Fixed return type of dual quaternion length
Fixed infinite loop in isfinite function with GCC #221
Fixed Visual Studio 14 compiler warnings
Fixed implicit conversion from another tvec2 type to another tvec2 #241
Fixed lack of consistency of quat and dualquat constructors
Fixed uaddCarray #253
Fixed float comparison warnings #270
Deprecation:
Removed degrees for function parameters
Removed GLM_FORCE_RADIANS, active by default
Removed VC 2005 / 8 and 2008 / 9 support
Removed GCC 3.4 to 4.5 support
Removed LLVM GCC support
Removed LLVM 2.6 to 2.9 support
Removed CUDA 3.0 to 4.0 support
Files: