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Subject: CVS commit: pkgsrc/games/bomberclone
From: Soren Jacobsen
Date: 2015-02-03 21:54:19
Message id: 20150203205419.8A48A98@cvs.netbsd.org
Log Message:
Update bomberclone to 0.11.9.
Changes:
Version 0.11.9
==============
- changed: opengamecache had to move to my own server. New address: \
ogc.gulpe.de:11111
- fixed: on certain networks, recvfrom hasen't returned. Even select
returns with data aviable recvfrom got stuck because of no data.
Added MSG_DONTWAIT here as flag. (only on linux)
- fixed: counter pkg_lastid became > 32767 almost messages are lost
in cache managment
patch from: Michel Bernay
- fixed: bug with selecting a player gfx.
- got a big patch file from Michel Bernay which fixes:
fixed: bug about compute points of the winner in multiplayer mode
fixed: bug for server for coputing point (Suppress all process in
reception of playerdata)
fixed: bug in cache managment (lot of messages lost by function
rscachedel)
added: function to find who player is owner of explosion to compute
the killer
added: function in debug for display player statistics
changed: display points on general menu
changed: scorring now a unique players wins a round add 1 point
(bonus for victory) and numer of player killed by thge
winner
- Added Warning if a game get startet with only one player selected
Patch send in by: Carles Pina i Estany
- Added Joystick support - Patch send in by: Patrick Kirsch
Chenges i made to the patch: I open only once the joystick device.
Since after the patch the joystick got opened a few times without
closing it again. The setupmenu will display now the number of the
button which is selected for the function.
- Fixed BUG found by Lars Poeschel
One player could join without problems and if a second player joined
this network game, the server crashed in do_contest() accessing
illegal memory. The problem is that a contest packet is received with
to -1 and from 1. Then in the line
players[ct_pkg->to].net.flags &= (0xFF - NETF_firewall);
obviously illegal memory is accessed.
Fixed the check of the to parameter from the contest packet. The
server ignores now a to value of -1.
Version 0.11.8
================
14.12.2007
- Changed Docdir to $prefix/share/doc (Felipe Rafailov)
- Added some more resolutions. (requested by some users)
- Fixed BUG shown in: http://bugzilla.novell.com/show_bug.cgi?id=242031
(patch from: Petr Gajdos)
In network game i wanted to use all the time a different bomb
instead of the first free aviable. In the code i forgot to modify
some values. This patch should fix it now.
(player.c:player_findfreebomb) changed i to nr.
- Fixed some drawing issues with flying bombs.
- The last special item use was lost on clients in a network game.
special.use (was reset during special_clean)
special.clean variable added to save the cleaning state.
tested and works.
- Fixed: kicked bombs can travel in time. (map.bfield was set too early)
rewrote full bomb kicked system.
- Fixed: compile warning: packets.c(635): error #592: variable "s_mod" is
used before its value is set (reported by: David Binderman)
- Fixed: Special settings will be saved into the config file.
- Changed: all data will have thier own Makefile. So "make install" and
"make dist" won't copy the CVS dirs.
- Fixed: Second Player Problem
this fix includes that if a second player was used the game got somehow
very instable, because there have been no reset of all the game data.
playerselection works now much better. There have been problems with
some keys for the second player.
- Fixed: problem on slow networks with the loop that the selected player
gfx gots selected and deselected. (infinite loop on the network)
- Fixed: problem with overwriting the servers address on clients.
problem only seen on server who gets connected from two differen ip
addresses.
Files: