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Subject: CVS commit: pkgsrc/games/openttd
From: Adam Ciarcinski
Date: 2017-06-28 20:18:36
Message id: 20170628181836.DE12AFAE8@cvs.NetBSD.org
Log Message:
1.7.1:
- Fix: Add missing game script event for ships arriving at a station [FS-6560] \
(r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a \
waypoint [FS-5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying \
penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing \
industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal \
[FS-6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks \
mouse input [FS-6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger \
[FS-6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are \
hidden [FS-6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level \
[FS-6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784)
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