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Subject: CVS commit: pkgsrc/devel/SDL2
From: Adam Ciarcinski
Date: 2018-11-01 22:08:28
Message id: 20181101210828.AE8CDFBEE@cvs.NetBSD.org
Log Message:
SDL2: updated to 2.0.9
2.0.9:
General:
* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), \
and defined in SDL_sensor.h
* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated
* Added SDL_GetDisplayOrientation() to return the current display orientation
* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes
* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and \
Nintendo Switch Pro controller support across platforms. (Thanks to Valve for \
contributing the PS4 and Nintendo Switch Pro controller support)
* Added support for many other popular game controllers
* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and \
SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For \
XInput controllers this returns the XInput index for the controller.
* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple \
rumble without using the haptics API
* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a \
controller before it's opened
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse \
double-click time
* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse \
double-click radius, in pixels
* Added SDL_HasColorKey() to return whether a surface has a colorkey active
* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features
* Added SDL_IsTablet() to return whether the application is running on a tablet
* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the \
highest priority
Mac OS X:
* Fixed black screen at start on Mac OS X Mojave
Linux:
* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of \
native threads using RealtimeKit if available.
iOS:
* Fixed Asian IME input
Android:
* Updated required Android SDK to API 26, to match Google's new App Store \
requirements
* Added support for wired USB Xbox, PS4, and Nintendo Switch Pro controllers
* Added support for relative mouse mode on Android 7.0 and newer (except where \
it's broken, on Chromebooks and when in DeX mode with Samsung Experience 9.0)
* Added support for custom mouse cursors on Android 7.0 and newer
* Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back \
button will back out of the app (the default) or be passed to the application as \
SDL_SCANCODE_AC_BACK
* Added SDL_AndroidBackButton() to trigger the Android system back button \
behavior when handling the back button in the application
* Added SDL_IsChromebook() to return whether the app is running in the \
Chromebook Android runtime
* Added SDL_IsDeXMode() to return whether the app is running while docked in the \
Samsung DeX
Files: