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Subject: CVS commit: pkgsrc/games/scummvm
From: Adam Ciarcinski
Date: 2022-01-03 08:40:27
Message id: 20220103074027.267FFFAEC@cvs.NetBSD.org
Log Message:
scummvm: updated to 2.5.1
2.5.1 (2022-01-02)
General:
- Ported ResidualVM GUI theme to remastered version.
- Fixed edge case for Punycode.
- Fixed checking for savegame overwrite in autosave slot.
- Fixed moving savegame to new slot for most engines.
- Scalers are now supported with the OpenGL graphics mode.
AGOS:
- Fixed old Waxworks AdLib music regression.
AGS:
- Detection list updates.
Grim:
- Fixed default "Talk Speed" option value.
- Fixed black screen while entering save game name.
- OpenGL without shaders is preferred as default for Grim Fandango.
Kyra:
- Fixed graphical glitch in Legend of Kyrandia 3.
SAGA:
- Fixed digitized music not looping in Inherit the Earth.
SCUMM:
- Improved support for the high-resolution text in the 16-color Macintosh
versions of Loom and Indiana Jones and the Last Crusade.
- Improved OPL3 sound emulation for Sam&Max.
- Fixed music not looping in The Dig.
- Fixed crash when loading savegames from Humongous Entertainment games.
Sherlock:
- Fixed crash using matches on lab table.
- Fixed character animation in Rose Tattoo.
- Fixed glitch opening map in Rose Tattoo.
- Fixed bell pull and fog horn sounds in Serrated Scalpel.
- Fixed inventory not updating in Serrated Scalpel after examining watch.
- Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
- Fixed graphic issues in Serrated Scalpel looking at items whilst inventory \
is open.
- Made Serrated Scalpel darts closer in speed to the original.
- Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
- Process pending key presses in the order they were made, not the most
recent first.
- Fixed crash when using Delete key in Rose Tattoo save dialog.
- Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
Brumwell started talking to you while the inventory window was open.
- Resume animations in Serrated Scalpel after conversations. This fixes the
bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
refusing to talk to you.
- Fixed various user interface glitches in both games.
Stark:
- Added OpenGL renderer (without shaders).
- Added TinyGL renderer.
- Fixed autosave handling.
TwinE:
- Numerous bugfixes and stability improvements.
Xeen:
- Fixed crash on startup loading constants from xeen.ccs.
- Fixed spell selection aborting when characters were switched.
- Fixed some bad memory accesses.
- Various sound fixes.
- Fixed the monster item drop probabilities.
Files: