Subject: CVS commit: pkgsrc/games/corsix-th
From: =?UTF-8?B?RnLDqWTDqXJpYyBGYXViZXJ0ZWF1?=
Date: 2024-11-26 07:08:36
Message id: 20241126060836.83348FC7D@cvs.NetBSD.org

Log Message:
corsix-th: Update to 0.68.0

pkgsrc changes:
---------------
  * Remove USE_TOOLS=cmake, add inclusion of devel/cmake/build.mk.
  * Update FFmpeg dependency ffmpeg4 to ffmpeg7.

upstream changes:
-----------------
-------------------------------------------------------------------------------
CorsixTH 0.68.0 - released October 2024
-------------------------------------------------------------------------------
# New Features/Enhancements
* In-game movies now play for users using TH Data directly from a .ISO file
* Custom campaign creators can now optionally use the original level advance
  movie when progressing through the campaign
* The Map Editor has received some love including new features, fixes, and
  jukebox controls
* Long windows now behave properly in the game if they get intersected by an
  adjacent wall
* You can now control the Jukebox from the Main Menu by going to
  Options > Jukebox
* External (non-TH) XMI files are now supported by the Jukebox
* The adviser now tells you the cost of replacing your machine if you cannot
  currently afford it
* More cheats!
* [Experimental] Right mouse panning can now be used instead of using the
  middle mouse button. Enable it in the configuration file
* [Experimental] We’re closer to fully implementing falling actions! Get a
  sneak peek and get the chance to push people over by enabling it in the
  configuration file/debug menu

# Changes
* The demo movie will no longer play and cause jumpscares at the main menu if
  the CorsixTH window is not in focus
* Game speeds are now more closely aligned with the original game
* Improvements to handling of win/lose conditions, and the progress report
* Staff tiredness levels are now taken from the level config file based on
  difficulty level of the main campaign
* You can no longer win a level if you still have outstanding loans
* Emergencies will now be announced once patients actually begin arriving
  instead of at the start
* Errors with music playback will now attempt to provide more helpful
  information in the console
* Level briefings now show before the in-game tutorial
* The first patient of a level will now arrive faster after opening the
  hospital
* The information dialog box is now more closely aligned with the original game
* The tip of the day window should no longer be obscured in the main menu
* The load/save windows now have better labelling
* Unavailable languages are shown as disabled until you select a Unicode font
* Support is added to auto-detect a Theme Hospital install via GOG Galaxy

# Translations
* Ukranian translation added. Thanks @JurecStrongman
* Dutch translation has been updated. Thanks @jetenergy and @Alberth289346
* Italian translation has been updated. Thanks @SebastianoPistore & @Inkub0
* Russian translation has been updated. Thanks @Matroftt
* Spanish translation has been updated. Thanks @ShiroAka
* French translation has been updated. Thanks @nMustaki & @Sanndow
* Brazilian-Portuguese translation has been updated. Thanks @altiereslima
* Some unused language strings have been cleaned up
* Custom campaign and level creators can now optionally add translated strings
  for campaign description, level briefing, and winning text

# Bug Fixes
* Swing (double) doors will no longer crash your game if you built rooms that
  used them while paused
* Fixed a bug for NVIDIA users who didn’t like graphical corruption when
  playing fullscreen at non-native resolutions
* Games should no longer crash irrecoverably because you have a 4k monitor :)
* The game will now exit to the main menu cleanly if a problem occurred trying
  to load a new level or map
* Staff who have left the hospital can no longer ask for a raise
* Fixed a bug where some staff may have no initial before surname
* Patients can no longer litter outdoors
* Patients waiting for a player decision no longer lose their mood icon on
  vomit/pee
* Fixed a bug where an unreachable reception desk could cause a crash
* The Computer and Atom Analyser now make button sounds as originally intended
* The mark for vaccination action now makes a sound as originally intended
* Fixed a rare bug where edges of map tiles for parcels could cause unintended
  behaviour when purchasing plots
* Active cheats will now persist across saves
* Audio settings have better safeguards against no audio enabled/no background
  music
* Movies will no longer attempt to play audio when global audio is off
* Config values using brackets (such as a custom music directory) will now work
  properly
* Custom campaigns menu now will use a scrollbar for long campaign descriptions
* Continue Game now properly targets files explicitly ending in the .sav format
* Tooltips for language menu now align with list items. Please note we are aware
  of an issue where some languages don't show a tooltip
* Fixed an instance where information boxes could load pink from older
  savegames
* Implemented a more permanent fix for the money bar being drawn incorrectly in
  some CJK and Cyrllic languages
* Fixed a crash on exit that could occur in some systems
* Mouse panning behaviour has been made more responsive and accurate

# Packager Notes
* Minimum CMake version is now bumped to 3.14
* CMake presets are now available for some common build scenarios
* Dependencies can now be obtained automatically using vcpkg on Linux and
  MacOS. If using Windows, please note that the CMake options have changed
* If update checks are enabled you now require libcurl at build and run time
  (update checks can be disabled using the WITH_UPDATE_CHECK CMake option).
  Luasec and luasocket are no longer used

Files:
RevisionActionfile
1.24modifypkgsrc/games/corsix-th/Makefile
1.3modifypkgsrc/games/corsix-th/PLIST
1.7modifypkgsrc/games/corsix-th/distinfo
1.2modifypkgsrc/games/corsix-th/patches/patch-CorsixTH_CMakeLists.txt