./textproc/hs-rope-utf16-splay, Thick strings optimised for indexing and updating

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Branch: CURRENT, Version: 0.4.0.0nb4, Package name: hs-rope-utf16-splay-0.4.0.0nb4, Maintainer: pkgsrc-users

Ropes optimised for updating using UTF-16 code units and row/column
pairs. This implementation uses splay trees instead of the usual finger
trees. According to my benchmarks, splay trees are faster in most
situations.


Required to run:
[lang/ghc94]

Master sites:

Filesize: 7.902 KB

Version history: (Expand)


CVS history: (Expand)


   2024-05-09 03:32:57 by Masatake Daimon | Files touched by this commit (1137)
Log message:
Recursive revbump after changing the default Haskell compiler
   2024-04-28 13:02:02 by Masatake Daimon | Files touched by this commit (1)
Log message:
textproc/hs-rope-utf16-splay: Fix build with GHC 9.8

This breaks build with the currently default GHC 9.6. Please bear with me
until I switch the default compiler.
   2023-11-02 07:37:49 by Masatake Daimon | Files touched by this commit (1141)
Log message:
Revbump all Haskell after updating lang/ghc96
   2023-10-24 09:47:20 by Masatake Daimon | Files touched by this commit (1)
Log message:
textproc/hs-rope-utf16-splay: Fix build on GHC 9.6
   2023-10-09 06:55:01 by Masatake Daimon | Files touched by this commit (988)
Log message:
Bump Haskell packages after updating lang/ghc94
   2023-01-24 18:14:46 by Masatake Daimon | Files touched by this commit (4)
Log message:
textproc/hs-rope-utf16-splay: Update to 0.4.0.0

0.4.0.0
* Support text-2.0 and up without backward compatibility
   2022-02-26 04:58:36 by Masatake Daimon | Files touched by this commit (872)
Log message:
Bump all Haskell packages after enabling "split sections" in mk/haskell.mk
   2022-02-16 11:03:25 by Masatake Daimon | Files touched by this commit (5)
Log message:
textproc/hs-rope-utf16-splay: import hs-rope-utf16-splay-0.3.2.0

Ropes optimised for updating using UTF-16 code units and row/column
pairs. This implementation uses splay trees instead of the usual finger
trees. According to my benchmarks, splay trees are faster in most
situations.