Log message:
Update to 0.6.3:
GemRB V0.6.3 (2010-11-21)
New features:
- IWD:HoW is now completable!
- casting sounds and footsteps
- autodetection of secret doors, detect illusions
- basic bardsong support and selective magic resistance (bg2-style)
- proper store economics, ergonomics and dragging
- custom blood color (creature-dependant)
- new actions, iwd effects and triggers
- Importing a SoA game into ToB
Improved features:
- actor selection and action bar (for summons and illusions too!)
- door bashing and traps
- loading screens, ambushes, worldmap
- sparkles, panic and other effects
- actions, dialogs, object matching
- personal items support (swap/equip/remove)
- bugfixes
Applied patches:
iwd regression fix from Eggert Jón Magnússon
GemRB V0.6.2 (2010-08-21):
New features:
- a basic SDL_mixer plugin for faster, but lower-quality audio
- dualclassing for bg1 and iwd
- new triggers, actions, infravision
- feet circle flickering on portrait hover, coloration in dialog
- wisdom xp bonus (pst)
Improved features:
- actions, triggers, object matching
- item loading and ability selection, inventory
- projectiles, effects, subtitles, verbal constants
- the core and guiscript design was cleaned up in many places
- bugfixes
Applied patches:
backslash check patch from anthiste
bg1 character generation patch from Maighstir
a crosscompiling fix from F.Fischer
GemRB V0.6.1 (2010-06-16):
New features:
- a minimal dataset
- reputation penalties on death or injury
- casting level bonus/malus (wild mages, clerics)
- tinting for different times of the day and weather effects
- a BI(n)K player plugin for the IWD2 movies
- new actions, turn undead
Improved features:
- the internal design was cleaned up in many places
- game saving, modal actions, combat, effects, spawns
- magic missiles are now drawn properly
- various guiscripts (no more flickering!)
- bugfixes
Applied patches:
two patches from Brendan Molloy
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Log message:
Initial import of gemrb-0.6.0:
GemRB (Game Engine Made with preRendered Background) is a "port"
(actually new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to
Linux/Unix, MacOS X and Windows with some enhancements. Do you like
creating a game like Baldur's Gate?
It means that you either need some of the original games data
somewhere on your harddisk, or you can try to use data from
Dragonlance Total Conversion project.
The original games data have to be either installed on windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, or extracted manually from
the CDs using tool `unshield'.
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