2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
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2021-09-29 21:01:31 by Adam Ciarcinski | Files touched by this commit (872) |
Log message:
revbump for boost-libs
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2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213) |
Log message:
Recursive revbump for audio/jack
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2021-04-21 15:25:34 by Adam Ciarcinski | Files touched by this commit (864) |
Log message:
revbump for boost-libs
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2020-11-24 14:04:53 by Nia Alarie | Files touched by this commit (7) |
Log message:
yquake2: Update to 7.45
Quake II 7.44 to 7.45:
- Fix a crash under windows when opening the games menu with mods
installed.
Quake II 7.43 to 7.44:
- Fix some input option not getting saved.
- Limit busywaits to the full client. This lowers the cpu consumption
of q2ded considerably.
- Rework the build system to be more distribution friendly. The base
CFLAGS and LDFLAGS can now be overridden by the environment and by
options passed to make. (by Simon McVittie)
- Fix some corner cases of broken IPv6 connectivity.
- Fix qport colliding between several Yamagi Quake II clients.
- Keyboard keys unknown to Yamagi Quake II can now be bound.
- Adaptive vsync is now supported by setting 'r_vsync' to '1'.
- Implement 'coop_pickup_weapons'. When set to '1', a weapon may be
picked up by coop players if the player doesn't have the weapon in
their inventory or no other player has already picked it up.
- In coop elevators wait for 'coop_elevator_delay' seconds.
- If 'cl_anglekick' is set '1' angle kicks are ignored. This breaks
the gameplay a little bit, but helps against motion sickness. This
cvar is cheat protected.
- Add 'listmaps' command and autocompletion for maps. (by JBerg)
- Make 'wait' in scripts wait for 17 ms. This fixes some movement
makros.
- Support for Haiku. (by David Carlier)
- Add a 'mods' submenu. (by earth-metal)
- Add the 'vstr' command and 'nextdemo' cvar. Ported from ioquake3.
(by Denis Pauk)
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2020-08-18 19:58:18 by Leonardo Taccari | Files touched by this commit (549) |
Log message:
*: revbump for libsndfile
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2020-05-22 12:56:49 by Adam Ciarcinski | Files touched by this commit (624) |
Log message:
revbump after updating security/nettle
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2020-05-06 16:05:09 by Adam Ciarcinski | Files touched by this commit (591) | |
Log message:
revbump after boost update
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2020-03-22 10:08:52 by Nia Alarie | Files touched by this commit (2) |
Log message:
yquake2: Update to 7.43
Quake II 7.42 to 7.43:
- Recover from a lost sound device, do not crash of no sound device is
available. This fixes several problem with DisplayPort and HDMI audio,
especially with the Intel Windows GPU drivers.
- Several small game logic fixes. This includes a fix for a potential
progress blocker in 'The Torture Chambers' introduced in the last
release. (by BjossiAlfreds)
- Add the 'gl1_particle_square' cvar, it forces square particles in
the GL1 renderer. (by Mason UnixBeard)
- The software renderer is no longer experimental.
- Add an option to configure the gun Z offset in the software renderer.
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2020-03-08 17:51:54 by Thomas Klausner | Files touched by this commit (2833) |
Log message:
*: recursive bump for libffi
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