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History of commit frequency

CVS Commit History:


   2022-01-11 14:02:37 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
SDL2: update to 2.0.20

   This is largely a bugfix release, with the following changes:

   General:

     * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can
       cast color data in SDL_PIXELFORMAT_RGBA32 format
       (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
       parameter.
     * Improved accuracy of horizontal and vertical line drawing when using
       OpenGL or OpenGLES
     * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of
       line drawing used, to select speed, correctness, and compatibility.

   Linux:

     * Fixed hotplug controller detection, broken in 2.0.18
   2021-12-07 21:31:27 by Thomas Klausner | Files touched by this commit (3) | Package updated
Log message:
SDL2: update to 2.0.18.

---------------------------------------------------------------------------
2.0.18:
---------------------------------------------------------------------------

General:
* The SDL wiki documentation and development headers are automatically
kept in sync
* Each function has information about in which version of SDL it
was introduced
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your
application for various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow
rendering of arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to
associate application data with an SDL texture
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow()
to convert between window coordinates and logical render coordinates
* Added SDL_RenderSetVSync() to change whether a renderer present
is synchronized with vblank at runtime
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of
SDL_PIXELFORMAT_ARGB8888 pixels
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
sent when a window changes what display it's centered on
* Added SDL_GetWindowICCProfile() to query a window's ICC profile,
and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent
when it changes
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
EGL windows to be transparent instead of opaque
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to
confine the mouse cursor to an area of a window
* You can now read precise mouse wheel motion using 'preciseX' and
'preciseY' event fields
* Added SDL_GameControllerHasRumble() and
SDL_GameControllerHasRumbleTriggers() to query whether a game
controller supports rumble
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers()
to query whether a joystick supports rumble
* SDL's hidapi implementation is now available as a public API in
SDL_hidapi.h

Linux:
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set
the activity that's displayed by the system when the screensaver
is disabled
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether
/dev/input/js* or /dev/input/event* are used as joystick devices
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to
specify devices that will be opened in addition to the normal
joystick detection
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over
a thread priority on Linux
   2021-10-26 12:20:11 by Nia Alarie | Files touched by this commit (3016)
Log message:
archivers: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes

Could not be committed due to merge conflict:
devel/py-traitlets/distinfo

The following distfiles were unfetchable (note: some may be only fetched
conditionally):

./devel/pvs/distinfo pvs-3.2-solaris.tgz
./devel/eclipse/distinfo eclipse-sourceBuild-srcIncluded-3.0.1.zip
   2021-10-07 15:44:44 by Nia Alarie | Files touched by this commit (3017)
Log message:
devel: Remove SHA1 hashes for distfiles
   2021-09-08 23:05:16 by Nia Alarie | Files touched by this commit (213)
Log message:
Recursive revbump for audio/jack
   2021-08-11 22:12:25 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
SDL2: update to 2.0.16

General:

    Added SDL_FlashWindow() to get a user’s attention
    Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
    Added SDL_SetWindowAlwaysOnTop() to dynamically change the \ 
SDL_WINDOW_ALWAYS_ON_TOP flag for a window
    Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard \ 
independently of the mouse
    Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software \ 
surfaces
    Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
    Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow \ 
sending custom trigger effects to the DualSense controller
    Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for \ 
PlayStation and Nintendo Switch controllers
    Added support for the Amazon Luna game controller
    Added rumble support for the Google Stadia controller using the HIDAPI driver
    Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia \ 
controllers
    Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
    Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
   2021-07-30 14:27:14 by Ryo ONODERA | Files touched by this commit (366)
Log message:
*: Recursive revbump from audio/pulseaudio-15.0
   2021-03-09 21:41:08 by matthew green | Files touched by this commit (3)
Log message:
check return value of ioctl() and return an error if it fails.

stops mpv continuing thinking it has a valid setup audio
device that makes it seem to have hung.

bump pkg version.
   2021-02-07 07:30:42 by Ryo ONODERA | Files touched by this commit (357)
Log message:
*: Recursive revbump from audio/pulseaudio-14.2.nb1
   2021-01-02 16:54:03 by Nia Alarie | Files touched by this commit (10) | Package removed
Log message:
SDL2: Update to 2.0.14

  Simple DirectMedia Layer - SDL version 2.0.14 (stable)

   In addition to lots of bug fixes, here are the major changes in this
   release:

   General:

     * Added support for PS5 DualSense and Xbox Series X controllers to the
       HIDAPI controller driver
     * Added game controller button constants for paddles and new buttons
     * Added game controller functions to get additional information:
          * SDL_GameControllerGetSerial()
          * SDL_GameControllerHasAxis()
          * SDL_GameControllerHasButton()
          * SDL_GameControllerGetNumTouchpads()
          * SDL_GameControllerGetNumTouchpadFingers()
          * SDL_GameControllerGetTouchpadFinger()
          * SDL_GameControllerHasSensor()
          * SDL_GameControllerSetSensorEnabled()
          * SDL_GameControllerIsSensorEnabled()
          * SDL_GameControllerGetSensorData()
          * SDL_GameControllerRumbleTriggers()
          * SDL_GameControllerHasLED()
          * SDL_GameControllerSetLED()
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the
       HIDAPI driver for PS5 controllers should be used.
     * Added joystick functions to get additional information:
          * SDL_JoystickGetSerial()
          * SDL_JoystickRumbleTriggers()
          * SDL_JoystickHasLED()
          * SDL_JoystickSetLED()
     * Added an API to allow the application to create virtual joysticks:
          * SDL_JoystickAttachVirtual()
          * SDL_JoystickDetachVirtual()
          * SDL_JoystickIsVirtual()
          * SDL_JoystickSetVirtualAxis()
          * SDL_JoystickSetVirtualButton()
          * SDL_JoystickSetVirtualHat()
     * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive
       access to the sensor list
     * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
     * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether
       relative motion is scaled by the screen DPI or renderer logical size
     * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now
       false for better compatibility with modern window managers
     * Added SDL_GetPreferredLocales() to get the application’s current
       locale setting
     * Added the hint SDL_HINT_PREFERRED_LOCALES to override your
       application’s default locale setting
     * Added SDL_OpenURL() to open a URL in the system’s default browser
     * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using
       RLE encoding
     * Added SDL_SIMDRealloc() to reallocate memory obtained from
       SDL_SIMDAlloc()
     * Added SDL_GetErrorMsg() to get the last error in a thread-safe way
     * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(),
       SDL_truncf()
     * Added clearer names for RGB pixel formats, e.g.
       SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.

   Windows:

     * Added the RAWINPUT controller driver to support more than 4 Xbox
       controllers simultaneously
     * Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the
       RAWINPUT driver should be used
     * Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control
       whether XInput and WGI should be used to for complete controller
       functionality with the RAWINPUT driver.

   macOS:

     * Added the SDL_WINDOW_METAL flag to specify that a window should be
       created with a Metal view
     * Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal
       view
     * Added SDL_Metal_GetDrawableSize() to get the size of a window’s
       drawable, in pixels

   Linux:

     * Added Vulkan support to the KMSDRM video driver
     * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that
       shows up in PulseAudio for your application
     * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name
       that shows up in PulseAudio associated with your audio stream
     * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether
       HID defined dead zones should be respected on Linux
     * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread
       scheduler policy
     * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow
       time critical threads to use a realtime scheduling policy

   Android:

     * Added SDL_AndroidRequestPermission() to request a specific system
       permission
     * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control
       whether audio will pause when the application goes intot he background

   OS/2:

     * Added support for OS/2, see docs/README-os2.md for details

   Emscripten (running in a web browser):

     * Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL
       should call emscripten_sleep internally

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