2024-04-06 10:07:18 by Thomas Klausner | Files touched by this commit (1490) |
Log message:
* recursive bump for libxkbcommon 1.7.0
Marc Baudoin reported problems with using old binary packages
with the new libkxbcommon, so force everything to 1.7.0
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2024-03-14 05:05:37 by Charlotte Koch | Files touched by this commit (2) |
Log message:
games/love11: Update to 11.5
Changelog:
- Added "LOVE Loader" launcher on Android for easier loading of .love \
files.
- Changed iOS game selector to alphabetically sort the list of .love files.
- Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default,
since performance and available JIT memory isn't reliable.
- Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
- Fixed "unexpected alignment" errors when running love on some 32 bit \
Linux
systems.
- Fixed running fused games on Windows when the executable has been
code-signed.
- Fixed undefined behaviour in love.data.hash's implementation.
- Fixed writing files when a symlink exists in the save directory's path.
- Fixed love.threaderror not being called if the error message is an empty
string.
- Fixed a race condition when a Thread is destroyed immediately after
Thread:start.
- Fixed unexpectedly slow first frames on macOS.
- Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
- Fixed love.joystick.getGamepadMappingString.
- Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
- Fixed DistanceJoint type information.
- Fixed time drift in Source:tell after a Source loops.
- Fixed audio not always pausing when the app is minimized on Android.
- Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
- Fixed identical frames in Ogg Theora videos being skipped.
- Fixed love.font.newBMFontRasterizer's single file parameter variant.
- Fixed the original window size not always being restored when exiting
fullscreen on Linux.
- Fixed some cases of framerate hitches in Windows when vsync is enabled in
windowed mode.
- Fixed colors appearing over-saturated on P3 displays in macOS.
- Fixed textures looking washed out when gamma-correct rendering is used on
some Android devices.
- Fixed images with mipmaps when ANGLE is used with an AMD GPU.
- Fixed line rendering when duplicate points are used in the line.
- Fixed line rendering with miter and bevel line join modes when antiparallel
lines are formed.
- Fixed a crash when calling Text:add with an empty string parameter.
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2024-01-30 15:22:43 by Ryo ONODERA | Files touched by this commit (672) |
Log message:
*: Recursive revbump from audio/pulseaudio-17.0
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2023-11-12 14:24:43 by Thomas Klausner | Files touched by this commit (2570) |
Log message:
*: revebump for new brotli option for freetype2
Addresses PR 57693
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2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687) |
Log message:
*: Recursive revbump from audio/libopus 1.4
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2023-01-29 22:18:34 by Ryo ONODERA | Files touched by this commit (2527) |
Log message:
*: Recursive revbup from graphics/freetype2
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2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670) |
Log message:
*: bump PKGREVISION for flac shlib bump
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2022-08-11 07:09:36 by David H. Gutteridge | Files touched by this commit (999) |
Log message:
Bump all dependent packages of wayland (belatedly)
The package changed with the addition of its libepoll-shim dependency.
Otherwise, we can get:
ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
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2022-03-29 18:47:53 by Ryo ONODERA | Files touched by this commit (2) |
Log message:
love11: Update 11.4
Changelog:
LOVE 11.4 [Mysterious Mysteries]
--------------------------------
Released: 2022-01-02
* Added native arm64 support on macOS.
* Added a variant of love.filesystem.newFileData which accepts a Data object.
* Added Body:getLocalPoints.
* Added Font:getKerning.
* Added support for r16, rg16, and rgba16 pixel formats in Canvases.
* Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order \
is more consistent than Shader:send(name, data, matrixlayout, ...).
* Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 \
instead of 2.0.
* Changed love.timer.getTime to start at 0 when the module is first loaded.
* Changed certain out-of-Lua-memory situations to show a message box instead of \
instantly crashing.
* Changed the naming scheme of LOVE's embedded Lua files for improved \
integration with Lua chunkname APIs.
* Fixed build-time compatibility with Lua 5.4.
* Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
* Fixed errors on some systems related to > 53 bit pointer addresses, when \
recent versions of LuaJIT 2.1 are used.
* Fixed the default error handler showing a blank screen on some mobile devices.
* Fixed drag-and-drop to open a love game on macOS causing \
love.event.quit("restart") to fail.
* Fixed fused macOS apps opening other love games when drag-and-drop is used (if \
the fused app hasn't already removed .love files from recognized document \
types).
* Fixed File:isEOF when called on a dropped file.
* Fixed support for > 2GB dropped files on desktops.
* Fixed ByteData and DataView missing Data:clone implementations.
* Fixed love.physics meter scale value persisting after \
love.event.quit("restart").
* Fixed audio to resume properly after interruption on iOS.
* Fixed love.graphics.newVideo to error instead of crash when an invalid video \
file is given.
* Fixed initial window creation to set the window's title during creation \
instead of after.
* Fixed the window's screen position when exiting fullscreen via \
love.window.setFullscreen.
* Fixed love.displayrotated being given a boolean instead of an enum string.
* Fixed memory corruption and a crash when drawing smooth lines.
* Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size \
multiplied by its width isn't a multiple of 4.
* Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
* Fixed freezes and crashes in automatic batching when an AMD GPU is used.
* Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
* Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
* Fixed Font:getWrap to not remove trailing newlines.
* Fixed Text:getWidth when the Text's string only contains spaces.
* Fixed a crash with some Intel graphics drivers on Linux.
* Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma \
correct rendering on affected systems.
* Fixed a crash with some Intel graphics drivers on Windows when mipmapped \
Canvases are used.
* Fixed texture memory reported by love.graphics.getStats when a volume or array \
Canvas is created.
* Fixed DXT1 textures which use 1 bit alpha-cutout.
* Fixed rare issues where textures were not sent to shaders correctly.
* Fixed Shader:send(name, data, matrixlayout, ...).
* Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
* Fixed a performance issue with setting a small subrange of data in non-stream \
Meshes and SpriteBatches.
* Fixed rounded rectangles breaking if the rx or ry parameters are negative.
* Fixed rounded rectangle automatic points calculation when rx or ry are more \
than half the rectangle's size.
* Fixed source code compilation on Xcode 12+.
* Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
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2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163) |
Log message:
g*/*: revbump(1) for libsndfile
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