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History of commit frequency

CVS Commit History:


   2011-01-25 13:36:46 by Thomas Klausner | Files touched by this commit (2)
Log message:
Fix installation path for manpage.
   2011-01-24 15:27:21 by Thomas Klausner | Files touched by this commit (1)
Log message:
Add comment that SDL_mixer is not properly recognized.

   2011-01-24 15:26:24 by Thomas Klausner | Files touched by this commit (8)
Log message:
Update to 0.6.3:

GemRB V0.6.3 (2010-11-21)
  New features:
    - IWD:HoW is now completable!
    - casting sounds and footsteps
    - autodetection of secret doors, detect illusions
    - basic bardsong support and selective magic resistance (bg2-style)
    - proper store economics, ergonomics and dragging
    - custom blood color (creature-dependant)
    - new actions, iwd effects and triggers
    - Importing a SoA game into ToB

  Improved features:
    - actor selection and action bar (for summons and illusions too!)
    - door bashing and traps
    - loading screens, ambushes, worldmap
    - sparkles, panic and other effects
    - actions, dialogs, object matching
    - personal items support (swap/equip/remove)
    - bugfixes

  Applied patches:
	iwd regression fix from Eggert Jón Magnússon

GemRB V0.6.2 (2010-08-21):
  New features:
    - a basic SDL_mixer plugin for faster, but lower-quality audio
    - dualclassing for bg1 and iwd
    - new triggers, actions, infravision
    - feet circle flickering on portrait hover, coloration in dialog
    - wisdom xp bonus (pst)

  Improved features:
    - actions, triggers, object matching
    - item loading and ability selection, inventory
    - projectiles, effects, subtitles, verbal constants
    - the core and guiscript design was cleaned up in many places
    - bugfixes

  Applied patches:
    backslash check patch from anthiste
    bg1 character generation patch from Maighstir
    a crosscompiling fix from F.Fischer

GemRB V0.6.1 (2010-06-16):
  New features:
    - a minimal dataset
    - reputation penalties on death or injury
    - casting level bonus/malus (wild mages, clerics)
    - tinting for different times of the day and weather effects
    - a BI(n)K player plugin for the IWD2 movies
    - new actions, turn undead

  Improved features:
    - the internal design was cleaned up in many places
    - game saving, modal actions, combat, effects, spawns
    - magic missiles are now drawn properly
    - various guiscripts (no more flickering!)
    - bugfixes

  Applied patches:
    two patches from Brendan Molloy
   2011-01-24 15:02:41 by Thomas Klausner | Files touched by this commit (2)
Log message:
Add upstream bug report URL.
   2011-01-14 11:53:29 by Thomas Klausner | Files touched by this commit (2)
Log message:
Fix build with png-1.5.
   2010-06-14 00:46:55 by Thomas Klausner | Files touched by this commit (271)
Log message:
Bump PKGREVISION for libpng shlib name change.
Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
   2009-12-08 23:38:46 by Thomas Klausner | Files touched by this commit (6) | Imported package
Log message:
Initial import of gemrb-0.6.0:

GemRB (Game Engine Made with preRendered Background) is a "port"
(actually new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, etc...) to
Linux/Unix, MacOS X and Windows with some enhancements. Do you like
creating a game like Baldur's Gate?

It means that you either need some of the original games data
somewhere on your harddisk, or you can try to use data from
Dragonlance Total Conversion project.

The original games data have to be either installed on windows
partition and mounted to your Linux/Unix filesystem, installed on
windows and then copied to your filesystem, or extracted manually from
the CDs using tool `unshield'.


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