./emulators/ucon64, Emulator ROM and disk image converter and inspector

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Branch: CURRENT, Version: 2.2.1nb2, Package name: ucon64-2.2.1nb2, Maintainer: pkgsrc-users

uCON64 - THE tool for all your video game console concerns.

- Support for 14+ different cartridge and disc-based video game console system
- Support for ALL common patch file formats like: IPS *), APS, BSL, PPF and
Game Genie
*) with RLE compression
- Support for 10+ different backup units to backup/restore ROM(s), disc(s) and
SRAM(s) like: Flash Advance Linker, Flash 2 Advance, Doctor V64 (Junior),
Super Wild Card, Game Doctor, Dexdrive, Super Magic Drive, Game Boy Xchanger
Mad Catz Camera Link, Lynxit, MD-PRO, SMS-PRO, PCE-PRO, GG-PRO, Super Flash
and your CD-writer.

Including:
*VERY* verbose ROM information for ALL systems, detection of bad dumps using
internal checksums or DAT files, CRC32 calculation, ROM comparison,
modification (strip, pad, etc...), SRAM conversion (emulator <-> backup
unit), DiscJuggler and Nero image conversions, complete gzip and zip support
for all file-related funtions, etc...


Required to build:
[pkgtools/cwrappers]

Master sites:

SHA1: bfc6fad1b82cb0d5ffe734f46d088567e8d93126
RMD160: ca363e350be23fa2f083deb598efab307066b231
Filesize: 1441.484 KB

Version history: (Expand)


CVS history: (Expand)


   2021-01-08 22:39:04 by Thomas Klausner | Files touched by this commit (2) | Package updated
Log message:
ucon64: fix build/install problems on Darwin, NetBSD/i386, and Centos.

Bump PKGREVISION.
   2020-12-20 16:15:02 by Frederic Cambus | Files touched by this commit (4)
Log message:
ucon64: fix crash in change_mem2() on 64-bit platforms.

Patch from upstream: https://sourceforge.net/p/ucon64/svn/2822/

Thanks to Daniel Horchner for the heads up!
   2020-12-05 14:16:36 by Thomas Klausner | Files touched by this commit (12) | Package removed
Log message:
ucon64: update to 2.2.1.

2.2.1
- updated (SNES) fixed checksum calculation of SNES/Super Famicom Classic Mini
  SRAM data of special chip games like Super Mario RPG, Super Mario World 2 -
  Yoshi's Island, Hoshi no Kirby Super Deluxe and Star Fox 2 (by dbjh)
- added (SNES) --range=OFFSET1:OFFSET2 specify range for calculating checksum of
  SNES/Super Famicom Classic Mini (hakchi2) SRAM data. Can be used in
  combination with --sminis for special chip games (by dbjh)
- added (SNES) --xic2 send ROM to SMC IC2 compatible backup unit (by dbjh;
  thanks to Mystic_Merlin for finding this out and for testing)
- removed (PSX/N64) --xdex, because the underlying code had nothing to do with
  the DexDrive (by dbjh)
- added full MinGW-w64, 64-bit Visual C++ (2015 &amp; 2019) and 64-bit Cygwin
  build support (including libdiscmage and libcd64); improved 64-bit support in
  general (by dbjh)
- libdiscmage support is no longer enabled by default. Use the configure option
  --with-libdiscmage to enable support (by dbjh)
   2020-03-20 12:58:37 by Nia Alarie | Files touched by this commit (640)
Log message:
*: Convert broken sourceforge HOMEPAGEs back to http
   2020-01-19 00:36:14 by Roland Illig | Files touched by this commit (3046)
Log message:
all: migrate several HOMEPAGEs to https

pkglint --only "https instead of http" -r -F

With manual adjustments afterwards since pkglint 19.4.4 fixed a few
indentations in unrelated lines.

This mainly affects projects hosted at SourceForce, as well as
freedesktop.org, CTAN and GNU.
   2019-11-03 20:24:35 by Roland Illig | Files touched by this commit (30)
Log message:
emulators: align variable assignments

pkglint -Wall -F --only aligned --only indent -r

No manual corrections.
   2019-07-08 00:47:57 by Thomas Klausner | Files touched by this commit (16) | Package updated
Log message:
ucon64: update to 2.2.0.

With much help from upstream to get this compiling nicely on NetBSD.

2.2.0
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to
BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by
Difegue. Many thanks to Difegue for providing me with Game Boy Printer data.
Thanks to Martin Eyre for documenting his findings about Game Boy Printer
commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom
Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2)
SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like
the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a
parallel port that supports ECP (built-in or PCIe parallel port card). At last.
It is essential to correctly specify ecr_offset for this to work (by dbjh; many
thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit
HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh;
thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool
like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to
Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by
dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel
ports that do not support reading from the Control register. It is good enough
to at least allow dumping saver data and SRAM. To enable the new functionality
assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ
question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for
testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games
(by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP
games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and
SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than
(M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible
header). This is a generic file splitting option. Use -s, optionally in
combination with --ssize=SIZE to split files for use with a specific console or
backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is
used by several ancient backup units, including the Twin Supercom, Future
Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM
games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2
format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers
for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback
and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal
to 8 Mbit (by dbjh)
   2018-03-07 13:34:55 by Thomas Klausner | Files touched by this commit (13) | Package updated
Log message:
ucon64: add patches from upstream to improve build on NetBSD.

Bump PKGREVISION.