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games/angband,
Single-player dungeon exploration game (text-only version)
Branch: CURRENT,
Version: 4.2.5nb1,
Package name: angband-4.2.5nb1,
Maintainer: pkgsrc-usersAngband is a free, single-player dungeon exploration game.
You play an adventurer seeking riches, fighting monsters, and preparing for
a final battle with Morgoth, the Lord of Darkness.
Required to run:[
devel/ncursesw]
Required to build:[
pkgtools/cwrappers]
Master sites:
Filesize: 25197.168 KB
Version history: (Expand)
- (2024-05-06) Updated to version: angband-4.2.5nb1
- (2023-11-22) Updated to version: angband-4.2.5
- (2022-05-15) Updated to version: angband-4.2.4
- (2021-08-31) Updated to version: angband-4.2.3
- (2020-07-12) Updated to version: angband-4.2.1
- (2019-09-20) Package added to pkgsrc.se, version angband-4.2.0 (created)
CVS history: (Expand)
2023-11-22 12:19:37 by Nia Alarie | Files touched by this commit (6) |
Log message:
angband: Update to 4.2.5
Background
This version sees the return of the borg automatic player, removed in the
major restructure leading up to version 4.0.0, resurrected by Adam
Goodman. In now standard fashion, it also contains a great many bug fixes
and code improvements by backwardsEric. Version 4.2.5 was released on
Saturday the 19th of August 2023.
Summary of Changes
* return of the borg
* fix problems caused by some necromancer spells
* hydras now bash rather than open doors
* clarification of symbols on the character sheet
* torch random artifacts can drop deeper in the dungeon
* improvements to stats and debug commands
* autobuild for NDS, DOS, msys2 and nmake
* too many areas of code improvement to mention individually
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2022-05-15 20:54:44 by Nia Alarie | Files touched by this commit (5) | |
Log message:
angband[-sdl]: update to 4.2.4
Summary of Changes
use C99 types instead of the angband special types
Single Combat maybe finally bug-free
improvements to the birth process
improvements to the NDS port
many improvements to auto-building and all the front ends
improvements to changing of background colours
adding of a panic directory for panic saves
new tests, and improvements to current ones
re-organisation of effects code
add a player argument to a lot of functions that needed it
import a lot of historical documentation
lots of tidying and neatening
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2021-11-09 12:32:39 by Nia Alarie | Files touched by this commit (1) |
Log message:
angband: partial linking incompatible with MKPIE
|
2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and
SHA512 hashes
|
2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466) |
Log message:
games: Remove SHA1 hashes for distfiles
|
2020-07-07 15:17:46 by Nia Alarie | Files touched by this commit (4) | |
Log message:
angband: Update to 4.2.1
Summary of Changes
* percentage combat is refined to become an actually playable option
* improvements to throwing
* udate to town generation
* a major update to the new blackguard class
* several tweaks to the other new classes
* many improvements to the MacOS front-end particularly, but also others
* improvements to tiles
* addition of fancy color-cycling of monsters
* configurability of charecter sheet
* inclusion of some new, rare level types
* experimental Windows curses and SDL2 console ports added
* many small bugs fixed and quality-of-life improvements made
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