./games/angband-sdl, Single-player dungeon exploration game (version with graphics/sound)

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Branch: CURRENT, Version: 4.2.4nb1, Package name: angband-sdl-4.2.4nb1, Maintainer: pkgsrc-users

Angband is a free, single-player dungeon exploration game.

You play an adventurer seeking riches, fighting monsters, and preparing for
a final battle with Morgoth, the Lord of Darkness.

This package contains support for the graphical tileset and sound.

Required to run:
[graphics/SDL_image] [graphics/hicolor-icon-theme] [audio/SDL_mixer] [devel/SDL_ttf] [devel/SDL] [devel/ncursesw]

Required to build:
[pkgtools/x11-links] [x11/xcb-proto] [x11/fixesproto4] [pkgtools/cwrappers] [x11/xorgproto]

Master sites:

Filesize: 24679.308 KB

Version history: (Expand)

CVS history: (Expand)

   2023-01-29 22:18:34 by Ryo ONODERA | Files touched by this commit (2527)
Log message:
*: Recursive revbup from graphics/freetype2
   2022-05-15 20:54:44 by Nia Alarie | Files touched by this commit (5) | Package updated
Log message:
angband[-sdl]: update to 4.2.4

Summary of Changes

    use C99 types instead of the angband special types
    Single Combat maybe finally bug-free
    improvements to the birth process
    improvements to the NDS port
    many improvements to auto-building and all the front ends
    improvements to changing of background colours
    adding of a panic directory for panic saves
    new tests, and improvements to current ones
    re-organisation of effects code
    add a player argument to a lot of functions that needed it
    import a lot of historical documentation
    lots of tidying and neatening
   2020-07-07 15:17:46 by Nia Alarie | Files touched by this commit (4) | Package updated
Log message:
angband: Update to 4.2.1

  Summary of Changes

     * percentage combat is refined to become an actually playable option
     * improvements to throwing
     * udate to town generation
     * a major update to the new blackguard class
     * several tweaks to the other new classes
     * many improvements to the MacOS front-end particularly, but also others
     * improvements to tiles
     * addition of fancy color-cycling of monsters
     * configurability of charecter sheet
     * inclusion of some new, rare level types
     * experimental Windows curses and SDL2 console ports added
     * many small bugs fixed and quality-of-life improvements made