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games/angband-sdl,
Single-player dungeon exploration game (version with graphics/sound)
Branch: CURRENT,
Version: 4.2.4nb1,
Package name: angband-sdl-4.2.4nb1,
Maintainer: pkgsrc-usersAngband is a free, single-player dungeon exploration game.
You play an adventurer seeking riches, fighting monsters, and preparing for
a final battle with Morgoth, the Lord of Darkness.
This package contains support for the graphical tileset and sound.
Required to run:[
graphics/SDL_image] [
graphics/hicolor-icon-theme] [
audio/SDL_mixer] [
devel/SDL_ttf] [
devel/SDL] [
devel/ncursesw]
Required to build:[
pkgtools/x11-links] [
x11/xcb-proto] [
x11/fixesproto4] [
pkgtools/cwrappers] [
x11/xorgproto]
Master sites:
Filesize: 24679.308 KB
Version history: (Expand)
- (2023-01-30) Updated to version: angband-sdl-4.2.4nb1
- (2022-05-15) Updated to version: angband-sdl-4.2.4
- (2021-08-31) Updated to version: angband-sdl-4.2.3
- (2020-07-12) Updated to version: angband-sdl-4.2.1
- (2019-09-20) Package added to pkgsrc.se, version angband-sdl-4.2.0 (created)
CVS history: (Expand)
2023-01-29 22:18:34 by Ryo ONODERA | Files touched by this commit (2527) |
Log message:
*: Recursive revbup from graphics/freetype2
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2022-05-15 20:54:44 by Nia Alarie | Files touched by this commit (5) |  |
Log message:
angband[-sdl]: update to 4.2.4
Summary of Changes
use C99 types instead of the angband special types
Single Combat maybe finally bug-free
improvements to the birth process
improvements to the NDS port
many improvements to auto-building and all the front ends
improvements to changing of background colours
adding of a panic directory for panic saves
new tests, and improvements to current ones
re-organisation of effects code
add a player argument to a lot of functions that needed it
import a lot of historical documentation
lots of tidying and neatening
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2020-07-07 15:17:46 by Nia Alarie | Files touched by this commit (4) |  |
Log message:
angband: Update to 4.2.1
Summary of Changes
* percentage combat is refined to become an actually playable option
* improvements to throwing
* udate to town generation
* a major update to the new blackguard class
* several tweaks to the other new classes
* many improvements to the MacOS front-end particularly, but also others
* improvements to tiles
* addition of fancy color-cycling of monsters
* configurability of charecter sheet
* inclusion of some new, rare level types
* experimental Windows curses and SDL2 console ports added
* many small bugs fixed and quality-of-life improvements made
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