./games/frotz, Curses-based interpreter for Infocom-compatible games

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Branch: CURRENT, Version: 2.54nb2, Package name: frotz-2.54nb2, Maintainer: seebs

FROTZ is an interpreter for all Infocom games and other Z-machine games.
Complies with standard 1.0 of Graham Nelson's specification.


Required to run:
[audio/libmodplug] [audio/libao] [audio/libao-sun] [audio/libsamplerate] [audio/libsndfile]

Required to build:
[pkgtools/cwrappers]

Master sites:

Filesize: 420.638 KB

Version history: (Expand)


CVS history: (Expand)


   2023-05-06 21:09:54 by Ryo ONODERA | Files touched by this commit (687)
Log message:
*: Recursive revbump from audio/libopus 1.4
   2022-09-11 14:52:13 by Thomas Klausner | Files touched by this commit (670)
Log message:
*: bump PKGREVISION for flac shlib bump
   2022-05-24 12:29:30 by Nikita | Files touched by this commit (1)
Log message:
frotz: switch to USE_GITLAB.
   2022-05-15 20:41:54 by Nia Alarie | Files touched by this commit (2) | Package updated
Log message:
frotz: update 2.54

Summary of changes between Frotz 2.53 and Frotz 2.54:
=====================================================

Frotz 2.54 was released on Wednesday April 13, 2022.

This release's main attractions are official support for TOPS20 and
cross-compilation to DOS.

NEW FEATURES

- Added changes to allow for compilation on a DEC PDP-10 mainframe
  running TOPS20.  See INSTALL_PDP10.

- Added a means to cross-compile to DOS by way of Open Watcom C version
  2 and later.  See INSTALL_DOS.

- Added a quiet mode to dumb interface to quell startup messages.

BUG FIXES

- Fixed several problems with compilation under macOS.

- Fixed wrong glyphs in DOS Frotz's Amiga font mode.  1/2 and 1/4 were
  there instead of the oe and OE ligatures.

- Fixed a failure of the -q flag to actually silence sound effects.

- Fixed an oversight in SDL Frotz that prevented some sounds from
  playing in Lurking Horror.

- Made the dumb and curses interfaces read the resolution chunk from
  Blorb files.  Previously they would assume a resolution of 320x200.
   2022-03-28 12:44:25 by Tobias Nygren | Files touched by this commit (163)
Log message:
g*/*: revbump(1) for libsndfile
   2021-10-26 12:44:37 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Replace RMD160 checksums with BLAKE2s checksums

All checksums have been double-checked against existing RMD160 and
SHA512 hashes
   2021-10-07 16:08:04 by Nia Alarie | Files touched by this commit (466)
Log message:
games: Remove SHA1 hashes for distfiles
   2021-04-08 13:04:02 by Nia Alarie | Files touched by this commit (3) | Package updated
Log message:
frotz: update to 2.53

This is a minor release focusing on minor enhancements and bug fixes.

NEW FEATURES

- -E option to choose how emphasised text is rendered.

- X11 interface has been added as a compile target.

- Added new default TrueType font for sfrotz.

- Automatically select the appropriate interpreter number for V6 games.

- Limited mouse support for curses interface.

BUG FIXES

- Corrected potential trouble with garbage in filenames for SDL
  interface.

- Corrected a problem wherein @print_table would sometimes print garbage.

- Fixed a segfault problem when input buffers are abused.

- Double-clicks are now recognized in sfrotz and xfrotz.

- Fixed problem with spurious newline when a space triggers a word wrap.

- Fixed a problem with UTF-8 characters getting corrupted during line
  editing.

- Fixed some problems with V3 games scribbling on the status line in
  certain circumstances.

- Removed pre-C99 idioms and C++ comments in curses and core to benefit
  older compilers.  X11 is still pre-C99 clean.  SDL interface is not
  pre-C99-clean due to libSDL2 not being pre-C99-clean.

- Fixed a problem with the -x flag not properly expanding commands for
  some Infocom games.